You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
4.6 KiB
60 lines
4.6 KiB
using UnityEngine; |
|
using UnityEditor.ShaderGraph.Internal; |
|
|
|
namespace UnityEditor.ShaderGraph |
|
{ |
|
internal static class BlockFields |
|
{ |
|
[GenerateBlocks] |
|
public struct VertexDescription |
|
{ |
|
public static string name = "VertexDescription"; |
|
public static BlockFieldDescriptor Position = new BlockFieldDescriptor(VertexDescription.name, "Position", "VERTEXDESCRIPTION_POSITION", |
|
new PositionControl(CoordinateSpace.Object), ShaderStage.Vertex); |
|
public static BlockFieldDescriptor Normal = new BlockFieldDescriptor(VertexDescription.name, "Normal", "VERTEXDESCRIPTION_NORMAL", |
|
new NormalControl(CoordinateSpace.Object), ShaderStage.Vertex); |
|
public static BlockFieldDescriptor Tangent = new BlockFieldDescriptor(VertexDescription.name, "Tangent", "VERTEXDESCRIPTION_TANGENT", |
|
new TangentControl(CoordinateSpace.Object), ShaderStage.Vertex); |
|
} |
|
|
|
[GenerateBlocks] |
|
public struct SurfaceDescription |
|
{ |
|
public static string name = "SurfaceDescription"; |
|
public static BlockFieldDescriptor BaseColor = new BlockFieldDescriptor(SurfaceDescription.name, "BaseColor", "Base Color", "SURFACEDESCRIPTION_BASECOLOR", |
|
new ColorControl(UnityEngine.Color.grey, false), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor NormalTS = new BlockFieldDescriptor(SurfaceDescription.name, "NormalTS", "Normal (Tangent Space)", "SURFACEDESCRIPTION_NORMALTS", |
|
new NormalControl(CoordinateSpace.Tangent), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor NormalOS = new BlockFieldDescriptor(SurfaceDescription.name, "NormalOS", "Normal (Object Space)", "SURFACEDESCRIPTION_NORMALOS", |
|
new NormalControl(CoordinateSpace.Object), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor NormalWS = new BlockFieldDescriptor(SurfaceDescription.name, "NormalWS", "Normal (World Space)", "SURFACEDESCRIPTION_NORMALWS", |
|
new NormalControl(CoordinateSpace.World), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor Metallic = new BlockFieldDescriptor(SurfaceDescription.name, "Metallic", "SURFACEDESCRIPTION_METALLIC", |
|
new FloatControl(0.0f), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor Specular = new BlockFieldDescriptor(SurfaceDescription.name, "Specular", "Specular Color", "SURFACEDESCRIPTION_SPECULAR", |
|
new ColorControl(UnityEngine.Color.grey, false), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor Smoothness = new BlockFieldDescriptor(SurfaceDescription.name, "Smoothness", "SURFACEDESCRIPTION_SMOOTHNESS", |
|
new FloatControl(0.5f), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor Occlusion = new BlockFieldDescriptor(SurfaceDescription.name, "Occlusion", "Ambient Occlusion", "SURFACEDESCRIPTION_OCCLUSION", |
|
new FloatControl(1.0f), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor Emission = new BlockFieldDescriptor(SurfaceDescription.name, "Emission", "SURFACEDESCRIPTION_EMISSION", |
|
new ColorControl(UnityEngine.Color.black, true), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor Alpha = new BlockFieldDescriptor(SurfaceDescription.name, "Alpha", "SURFACEDESCRIPTION_ALPHA", |
|
new FloatControl(1.0f), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor AlphaClipThreshold = new BlockFieldDescriptor(SurfaceDescription.name, "AlphaClipThreshold", "Alpha Clip Threshold", "SURFACEDESCRIPTION_ALPHACLIPTHRESHOLD", |
|
new FloatControl(0.5f), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor CoatMask = new BlockFieldDescriptor(SurfaceDescription.name, "CoatMask", "Coat Mask", "SURFACEDESCRIPTION_COATMASK", |
|
new FloatControl(0.0f), ShaderStage.Fragment); |
|
public static BlockFieldDescriptor CoatSmoothness = new BlockFieldDescriptor(SurfaceDescription.name, "CoatSmoothness", "Coat Smoothness", "SURFACEDESCRIPTION_COATSMOOTHNESS", |
|
new FloatControl(1.0f), ShaderStage.Fragment); |
|
} |
|
|
|
[GenerateBlocks] |
|
public struct SurfaceDescriptionLegacy |
|
{ |
|
public static string name = "SurfaceDescription"; |
|
public static BlockFieldDescriptor SpriteColor = new BlockFieldDescriptor(SurfaceDescription.name, "SpriteColor", "SURFACEDESCRIPTION_SPRITECOLOR", |
|
new ColorRGBAControl(UnityEngine.Color.white), ShaderStage.Fragment, isHidden: true); |
|
} |
|
} |
|
}
|
|
|