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namespace UnityEditor.ShaderGraph |
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{ |
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[GenerationAPI] |
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internal struct ConditionalField |
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{ |
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public FieldDescriptor field { get; } |
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public bool condition { get; } |
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public ConditionalField(FieldDescriptor field, bool condition) |
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{ |
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this.field = field; |
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this.condition = condition; |
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} |
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} |
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}
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