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27 lines
835 B
27 lines
835 B
using System.Collections.Generic; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[GenerationAPI] |
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internal class TargetActiveBlockContext |
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{ |
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public List<BlockFieldDescriptor> activeBlocks { get; private set; } |
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public List<BlockFieldDescriptor> currentBlocks { get; private set; } |
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public PassDescriptor? pass { get; private set; } |
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public TargetActiveBlockContext(List<BlockFieldDescriptor> currentBlocks, PassDescriptor? pass) |
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{ |
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activeBlocks = new List<BlockFieldDescriptor>(); |
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this.currentBlocks = currentBlocks; |
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this.pass = pass; |
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} |
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public void AddBlock(BlockFieldDescriptor block, bool conditional = true) |
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{ |
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if (conditional == true) |
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{ |
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activeBlocks.Add(block); |
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} |
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} |
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} |
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}
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