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66 lines
1.8 KiB
66 lines
1.8 KiB
using System.Collections; |
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using System.Collections.Generic; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[GenerationAPI] |
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internal class StructCollection : IEnumerable<StructCollection.Item> |
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{ |
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public class Item : IConditional |
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{ |
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public StructDescriptor descriptor { get; } |
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public FieldCondition[] fieldConditions { get; } |
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public Item(StructDescriptor descriptor, FieldCondition[] fieldConditions) |
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{ |
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this.descriptor = descriptor; |
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this.fieldConditions = fieldConditions; |
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} |
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} |
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readonly List<StructCollection.Item> m_Items; |
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public StructCollection() |
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{ |
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m_Items = new List<StructCollection.Item>(); |
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} |
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public StructCollection Add(StructCollection structs) |
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{ |
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foreach (StructCollection.Item item in structs) |
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{ |
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m_Items.Add(item); |
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} |
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return this; |
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} |
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public StructCollection Add(StructDescriptor descriptor) |
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{ |
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m_Items.Add(new StructCollection.Item(descriptor, null)); |
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return this; |
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} |
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public StructCollection Add(StructDescriptor descriptor, FieldCondition fieldCondition) |
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{ |
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m_Items.Add(new StructCollection.Item(descriptor, new FieldCondition[] { fieldCondition })); |
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return this; |
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} |
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public StructCollection Add(StructDescriptor descriptor, FieldCondition[] fieldConditions) |
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{ |
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m_Items.Add(new StructCollection.Item(descriptor, fieldConditions)); |
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return this; |
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} |
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public IEnumerator<StructCollection.Item> GetEnumerator() |
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{ |
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return m_Items.GetEnumerator(); |
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} |
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IEnumerator IEnumerable.GetEnumerator() |
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{ |
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return GetEnumerator(); |
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} |
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} |
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}
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