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67 lines
1.9 KiB
67 lines
1.9 KiB
using System.Collections; |
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using System.Collections.Generic; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[GenerationAPI] |
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internal class RenderStateCollection : IEnumerable<RenderStateCollection.Item> |
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{ |
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public class Item : IConditional |
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{ |
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public RenderStateDescriptor descriptor { get; } |
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public FieldCondition[] fieldConditions { get; } |
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public string value => descriptor.value; |
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public Item(RenderStateDescriptor descriptor, FieldCondition[] fieldConditions) |
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{ |
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this.descriptor = descriptor; |
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this.fieldConditions = fieldConditions; |
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} |
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} |
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readonly List<Item> m_Items; |
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public RenderStateCollection() |
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{ |
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m_Items = new List<Item>(); |
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} |
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public RenderStateCollection Add(RenderStateCollection renderStates) |
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{ |
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foreach (RenderStateCollection.Item item in renderStates) |
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{ |
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m_Items.Add(item); |
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} |
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return this; |
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} |
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public RenderStateCollection Add(RenderStateDescriptor descriptor) |
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{ |
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m_Items.Add(new Item(descriptor, null)); |
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return this; |
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} |
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public RenderStateCollection Add(RenderStateDescriptor descriptor, FieldCondition fieldCondition) |
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{ |
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m_Items.Add(new Item(descriptor, new FieldCondition[] { fieldCondition })); |
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return this; |
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} |
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public RenderStateCollection Add(RenderStateDescriptor descriptor, FieldCondition[] fieldConditions) |
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{ |
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m_Items.Add(new Item(descriptor, fieldConditions)); |
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return this; |
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} |
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public IEnumerator<Item> GetEnumerator() |
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{ |
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return m_Items.GetEnumerator(); |
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} |
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IEnumerator IEnumerable.GetEnumerator() |
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{ |
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return GetEnumerator(); |
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} |
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} |
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}
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