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52 lines
1.2 KiB
52 lines
1.2 KiB
using System.Collections; |
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using System.Collections.Generic; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[GenerationAPI] |
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internal class FieldCollection : IEnumerable<FieldCollection.Item> |
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{ |
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public class Item |
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{ |
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public FieldDescriptor field { get; } |
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public Item(FieldDescriptor field) |
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{ |
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this.field = field; |
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} |
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} |
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readonly List<FieldCollection.Item> m_Items; |
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public FieldCollection() |
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{ |
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m_Items = new List<FieldCollection.Item>(); |
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} |
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public FieldCollection Add(FieldCollection fields) |
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{ |
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foreach (FieldCollection.Item item in fields) |
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{ |
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m_Items.Add(item); |
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} |
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return this; |
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} |
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public FieldCollection Add(FieldDescriptor field) |
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{ |
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m_Items.Add(new Item(field)); |
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return this; |
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} |
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public IEnumerator<FieldCollection.Item> GetEnumerator() |
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{ |
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return m_Items.GetEnumerator(); |
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} |
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IEnumerator IEnumerable.GetEnumerator() |
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{ |
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return GetEnumerator(); |
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} |
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} |
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}
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