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18 lines
566 B
18 lines
566 B
using UnityEditor.Graphing; |
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namespace UnityEditor.ShaderGraph |
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{ |
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interface IMayRequireVertexSkinning |
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{ |
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bool RequiresVertexSkinning(ShaderStageCapability stageCapability = ShaderStageCapability.All); |
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} |
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static class MayRequireVertexSkinningExtensions |
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{ |
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public static bool RequiresVertexSkinning(this MaterialSlot slot) |
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{ |
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var mayRequireVertexSkinning = slot as IMayRequireVertexSkinning; |
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return mayRequireVertexSkinning != null && mayRequireVertexSkinning.RequiresVertexSkinning(); |
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} |
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} |
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}
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