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#if VFX_GRAPH_10_0_0_OR_NEWER
using System;
using UnityEditor.ShaderGraph;
using UnityEngine.Rendering;
namespace UnityEditor.ShaderGraph
{
static class CreateVFXShaderGraph
{
[MenuItem("Assets/Create/Shader Graph/VFX Shader Graph", priority = CoreUtils.Sections.section2 + CoreUtils.Priorities.assetsCreateShaderMenuPriority)]
public static void CreateVFXGraph()
{
var target = (VFXTarget)Activator.CreateInstance(typeof(VFXTarget));
var blockDescriptors = new[]
{
BlockFields.SurfaceDescription.BaseColor,
BlockFields.SurfaceDescription.Alpha,
};
GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
}
}
}
#endif