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10 lines
603 B
10 lines
603 B
using System.Runtime.CompilerServices; |
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[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")] |
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")] |
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[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")] |
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[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")] |
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")] |
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[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")] |
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[assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")] |
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[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")]
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