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41 lines
908 B
41 lines
908 B
#ifndef UNIVERSAL_FALLBACK_2D_INCLUDED |
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#define UNIVERSAL_FALLBACK_2D_INCLUDED |
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struct Attributes |
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{ |
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float4 positionOS : POSITION; |
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float2 uv : TEXCOORD0; |
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}; |
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struct Varyings |
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{ |
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float2 uv : TEXCOORD0; |
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float4 vertex : SV_POSITION; |
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}; |
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Varyings vert(Attributes input) |
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{ |
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Varyings output = (Varyings)0; |
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VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz); |
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output.vertex = vertexInput.positionCS; |
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output.uv = TRANSFORM_TEX(input.uv, _BaseMap); |
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return output; |
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} |
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half4 frag(Varyings input) : SV_Target |
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{ |
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half2 uv = input.uv; |
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half4 texColor = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv); |
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half3 color = texColor.rgb * _BaseColor.rgb; |
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half alpha = texColor.a * _BaseColor.a; |
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AlphaDiscard(alpha, _Cutoff); |
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#ifdef _ALPHAPREMULTIPLY_ON |
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color *= alpha; |
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#endif |
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return half4(color, alpha); |
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} |
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#endif
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