You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50 lines
1.5 KiB
50 lines
1.5 KiB
Shader "Hidden/Universal Render Pipeline/FallbackError" |
|
{ |
|
SubShader |
|
{ |
|
Tags {"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "IgnoreProjector" = "True" "ShaderModel" = "4.5"} |
|
|
|
Pass |
|
{ |
|
HLSLPROGRAM |
|
#pragma vertex vert |
|
#pragma fragment frag |
|
#pragma target 4.5 |
|
#pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON |
|
#pragma multi_compile _ DOTS_INSTANCING_ON |
|
#pragma editor_sync_compilation |
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" |
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" |
|
|
|
struct appdata_t |
|
{ |
|
float4 vertex : POSITION; |
|
UNITY_VERTEX_INPUT_INSTANCE_ID |
|
}; |
|
|
|
struct v2f |
|
{ |
|
float4 vertex : SV_POSITION; |
|
UNITY_VERTEX_OUTPUT_STEREO |
|
}; |
|
|
|
v2f vert (appdata_t v) |
|
{ |
|
v2f o; |
|
UNITY_SETUP_INSTANCE_ID(v); |
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); |
|
o.vertex = TransformObjectToHClip(v.vertex.xyz); |
|
return o; |
|
} |
|
|
|
float4 frag (v2f i) : SV_Target |
|
{ |
|
return float4(1,0,1,1); |
|
} |
|
ENDHLSL |
|
} |
|
} |
|
|
|
Fallback "Hidden/Core/FallbackError" |
|
}
|
|
|