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15 lines
578 B
15 lines
578 B
#ifndef UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED |
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#define UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED |
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl" |
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half4 UniversalFragmentMetaSimple(Varyings input) : SV_Target |
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{ |
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float2 uv = input.uv; |
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MetaInput metaInput; |
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metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv).rgb; |
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metaInput.Emission = SampleEmission(uv, _EmissionColor.rgb, TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap)); |
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return UniversalFragmentMeta(input, metaInput); |
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} |
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#endif
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