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72 lines
2.2 KiB
72 lines
2.2 KiB
#ifndef UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED |
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#define UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED |
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#include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesInput.hlsl" |
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl" |
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float _ObjectId; |
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float _PassValue; |
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float4 _SelectionID; |
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/////////////////////////////////////////////////////////////////////////////// |
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// Vertex and Fragment functions // |
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/////////////////////////////////////////////////////////////////////////////// |
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VaryingsParticle vertParticleEditor(AttributesParticle input) |
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{ |
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VaryingsParticle output = (VaryingsParticle)0; |
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UNITY_SETUP_INSTANCE_ID(input); |
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UNITY_TRANSFER_INSTANCE_ID(input, output); |
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); |
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VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz); |
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output.clipPos = vertexInput.positionCS; |
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output.color = GetParticleColor(input.color); |
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#if defined(_FLIPBOOKBLENDING_ON) && !defined(UNITY_PARTICLE_INSTANCING_ENABLED) |
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GetParticleTexcoords(output.texcoord, output.texcoord2AndBlend, input.texcoords, input.texcoordBlend); |
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#else |
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GetParticleTexcoords(output.texcoord, input.texcoords.xy); |
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#endif |
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return output; |
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} |
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void fragParticleSceneClip(VaryingsParticle input) |
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{ |
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UNITY_SETUP_INSTANCE_ID(input); |
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); |
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float2 uv = input.texcoord; |
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float3 blendUv = float3(0, 0, 0); |
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#if defined(_FLIPBOOKBLENDING_ON) |
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blendUv = input.texcoord2AndBlend; |
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#endif |
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float4 projectedPosition = float4(0, 0, 0, 0); |
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half4 albedo = SampleAlbedo(uv, blendUv, _BaseColor, input.color, projectedPosition, TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap)); |
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half alpha = albedo.a; |
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#ifdef _ALPHATEST_ON |
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clip(alpha - _Cutoff); |
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#endif |
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} |
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half4 fragParticleSceneHighlight(VaryingsParticle input) : SV_Target |
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{ |
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fragParticleSceneClip(input); |
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return float4(_ObjectId, _PassValue, 1, 1); |
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} |
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half4 fragParticleScenePicking(VaryingsParticle input) : SV_Target |
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{ |
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fragParticleSceneClip(input); |
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return _SelectionID; |
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} |
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#endif // UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED
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