You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
63 lines
2.1 KiB
63 lines
2.1 KiB
#ifndef UNIVERSAL_PARTICLES_LIT_DEPTH_ONLY_PASS_INCLUDED |
|
#define UNIVERSAL_PARTICLES_LIT_DEPTH_ONLY_PASS_INCLUDED |
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" |
|
|
|
VaryingsDepthOnlyParticle DepthOnlyVertex(AttributesDepthOnlyParticle input) |
|
{ |
|
VaryingsDepthOnlyParticle output = (VaryingsDepthOnlyParticle)0; |
|
UNITY_SETUP_INSTANCE_ID(input); |
|
UNITY_TRANSFER_INSTANCE_ID(input, output); |
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); |
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(input.vertex.xyz); |
|
output.clipPos = vertexInput.positionCS; |
|
|
|
#if defined(_ALPHATEST_ON) |
|
output.color = GetParticleColor(input.color); |
|
|
|
#if defined(_FLIPBOOKBLENDING_ON) |
|
#if defined(UNITY_PARTICLE_INSTANCING_ENABLED) |
|
GetParticleTexcoords(output.texcoord, output.texcoord2AndBlend, input.texcoords.xyxy, 0.0); |
|
#else |
|
GetParticleTexcoords(output.texcoord, output.texcoord2AndBlend, input.texcoords, input.texcoordBlend); |
|
#endif |
|
#else |
|
GetParticleTexcoords(output.texcoord, input.texcoords.xy); |
|
#endif |
|
#endif |
|
|
|
return output; |
|
} |
|
|
|
half4 DepthOnlyFragment(VaryingsDepthOnlyParticle input) : SV_TARGET |
|
{ |
|
UNITY_SETUP_INSTANCE_ID(input); |
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); |
|
|
|
// Check if we need to discard... |
|
#if defined(_ALPHATEST_ON) |
|
float2 uv = input.texcoord; |
|
half4 vertexColor = input.color; |
|
half4 baseColor = _BaseColor; |
|
|
|
#if defined(_FLIPBOOKBLENDING_ON) |
|
float3 blendUv = input.texcoord2AndBlend; |
|
#else |
|
float3 blendUv = float3(0,0,0); |
|
#endif |
|
|
|
half4 albedo = BlendTexture(TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap), uv, blendUv) * baseColor; |
|
half4 colorAddSubDiff = half4(0, 0, 0, 0); |
|
#if defined (_COLORADDSUBDIFF_ON) |
|
colorAddSubDiff = _BaseColorAddSubDiff; |
|
#endif |
|
|
|
albedo = MixParticleColor(albedo, vertexColor, colorAddSubDiff); |
|
AlphaDiscard(albedo.a, _Cutoff); |
|
#endif |
|
|
|
return 0; |
|
} |
|
|
|
#endif // UNIVERSAL_PARTICLES_LIT_DEPTH_ONLY_PASS_INCLUDED
|
|
|