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63 lines
1.7 KiB
63 lines
1.7 KiB
Shader "Universal Render Pipeline/2D/Sprite-Mask" |
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{ |
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Properties |
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{ |
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} |
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[HideInInspector] _Cutoff ("Mask alpha cutoff", Range(0.0, 1.0)) = 0.0 |
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} |
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HLSLINCLUDE |
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" |
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ENDHLSL |
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SubShader |
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{ |
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Tags |
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{ |
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"Queue"="Transparent" |
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"IgnoreProjector"="True" |
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"RenderType"="Transparent" |
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"PreviewType"="Plane" |
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"CanUseSpriteAtlas"="True" |
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"RenderPipeline" = "UniversalPipeline" |
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} |
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Cull Off |
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Lighting Off |
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ZWrite Off |
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Blend Off |
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ColorMask 0 |
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Pass |
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{ |
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Tags{ "LightMode" = "Universal2D" } |
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HLSLPROGRAM |
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#pragma vertex MaskRenderingVertex |
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#pragma fragment MaskRenderingFragment |
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SpriteMaskShared.hlsl" |
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ENDHLSL |
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} |
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Pass |
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{ |
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Tags{ "LightMode" = "NormalsRendering" } |
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HLSLPROGRAM |
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#pragma vertex MaskRenderingVertex |
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#pragma fragment MaskRenderingFragment |
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SpriteMaskShared.hlsl" |
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ENDHLSL |
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} |
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Pass |
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{ |
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Tags{ "LightMode" = "UniversalForward" } |
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HLSLPROGRAM |
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#pragma vertex MaskRenderingVertex |
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#pragma fragment MaskRenderingFragment |
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SpriteMaskShared.hlsl" |
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ENDHLSL |
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} |
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} |
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}
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