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31 lines
552 B
31 lines
552 B
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#ifndef INPUT_DATA_2D_INCLUDED |
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#define INPUT_DATA_2D_INCLUDED |
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struct InputData2D |
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{ |
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float2 uv; |
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half2 lightingUV; |
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#if defined(DEBUG_DISPLAY) |
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float3 positionWS; |
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float4 texelSize; |
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float4 mipInfo; |
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uint mipCount; |
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#endif |
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}; |
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void InitializeInputData(float2 uv, half2 lightingUV, out InputData2D inputData) |
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{ |
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inputData = (InputData2D)0; |
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inputData.uv = uv; |
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inputData.lightingUV = lightingUV; |
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} |
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void InitializeInputData(float2 uv, out InputData2D inputData) |
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{ |
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InitializeInputData(uv, 0, inputData); |
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} |
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#endif
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