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112 lines
3.7 KiB
112 lines
3.7 KiB
// |
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead |
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// |
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#ifndef DEBUGVIEWENUMS_CS_HLSL |
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#define DEBUGVIEWENUMS_CS_HLSL |
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// |
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// UnityEngine.Rendering.Universal.DebugMaterialMode: static fields |
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// |
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#define DEBUGMATERIALMODE_NONE (0) |
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#define DEBUGMATERIALMODE_ALBEDO (1) |
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#define DEBUGMATERIALMODE_SPECULAR (2) |
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#define DEBUGMATERIALMODE_ALPHA (3) |
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#define DEBUGMATERIALMODE_SMOOTHNESS (4) |
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#define DEBUGMATERIALMODE_AMBIENT_OCCLUSION (5) |
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#define DEBUGMATERIALMODE_EMISSION (6) |
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#define DEBUGMATERIALMODE_NORMAL_WORLD_SPACE (7) |
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#define DEBUGMATERIALMODE_NORMAL_TANGENT_SPACE (8) |
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#define DEBUGMATERIALMODE_LIGHTING_COMPLEXITY (9) |
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#define DEBUGMATERIALMODE_METALLIC (10) |
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#define DEBUGMATERIALMODE_SPRITE_MASK (11) |
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// |
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// UnityEngine.Rendering.Universal.DebugVertexAttributeMode: static fields |
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// |
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#define DEBUGVERTEXATTRIBUTEMODE_NONE (0) |
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#define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD0 (1) |
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#define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD1 (2) |
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#define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD2 (3) |
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#define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD3 (4) |
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#define DEBUGVERTEXATTRIBUTEMODE_COLOR (5) |
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#define DEBUGVERTEXATTRIBUTEMODE_TANGENT (6) |
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#define DEBUGVERTEXATTRIBUTEMODE_NORMAL (7) |
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// |
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// UnityEngine.Rendering.Universal.DebugMaterialValidationMode: static fields |
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// |
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#define DEBUGMATERIALVALIDATIONMODE_NONE (0) |
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#define DEBUGMATERIALVALIDATIONMODE_ALBEDO (1) |
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#define DEBUGMATERIALVALIDATIONMODE_METALLIC (2) |
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// |
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// UnityEngine.Rendering.Universal.DebugFullScreenMode: static fields |
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// |
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#define DEBUGFULLSCREENMODE_NONE (0) |
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#define DEBUGFULLSCREENMODE_DEPTH (1) |
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#define DEBUGFULLSCREENMODE_ADDITIONAL_LIGHTS_SHADOW_MAP (2) |
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#define DEBUGFULLSCREENMODE_MAIN_LIGHT_SHADOW_MAP (3) |
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// |
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// UnityEngine.Rendering.Universal.DebugSceneOverrideMode: static fields |
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// |
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#define DEBUGSCENEOVERRIDEMODE_NONE (0) |
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#define DEBUGSCENEOVERRIDEMODE_OVERDRAW (1) |
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#define DEBUGSCENEOVERRIDEMODE_WIREFRAME (2) |
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#define DEBUGSCENEOVERRIDEMODE_SOLID_WIREFRAME (3) |
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#define DEBUGSCENEOVERRIDEMODE_SHADED_WIREFRAME (4) |
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// |
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// UnityEngine.Rendering.Universal.DebugMipInfoMode: static fields |
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// |
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#define DEBUGMIPINFOMODE_NONE (0) |
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#define DEBUGMIPINFOMODE_LEVEL (1) |
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#define DEBUGMIPINFOMODE_COUNT (2) |
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#define DEBUGMIPINFOMODE_RATIO (3) |
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// |
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// UnityEngine.Rendering.Universal.DebugPostProcessingMode: static fields |
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// |
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#define DEBUGPOSTPROCESSINGMODE_DISABLED (0) |
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#define DEBUGPOSTPROCESSINGMODE_AUTO (1) |
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#define DEBUGPOSTPROCESSINGMODE_ENABLED (2) |
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// |
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// UnityEngine.Rendering.Universal.DebugValidationMode: static fields |
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// |
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#define DEBUGVALIDATIONMODE_NONE (0) |
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#define DEBUGVALIDATIONMODE_HIGHLIGHT_NAN_INF_NEGATIVE (1) |
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#define DEBUGVALIDATIONMODE_HIGHLIGHT_OUTSIDE_OF_RANGE (2) |
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// |
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// UnityEngine.Rendering.Universal.PixelValidationChannels: static fields |
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// |
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#define PIXELVALIDATIONCHANNELS_RGB (0) |
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#define PIXELVALIDATIONCHANNELS_R (1) |
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#define PIXELVALIDATIONCHANNELS_G (2) |
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#define PIXELVALIDATIONCHANNELS_B (3) |
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#define PIXELVALIDATIONCHANNELS_A (4) |
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// |
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// UnityEngine.Rendering.Universal.DebugLightingMode: static fields |
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// |
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#define DEBUGLIGHTINGMODE_NONE (0) |
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#define DEBUGLIGHTINGMODE_SHADOW_CASCADES (1) |
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#define DEBUGLIGHTINGMODE_LIGHTING_WITHOUT_NORMAL_MAPS (2) |
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#define DEBUGLIGHTINGMODE_LIGHTING_WITH_NORMAL_MAPS (3) |
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#define DEBUGLIGHTINGMODE_REFLECTIONS (4) |
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#define DEBUGLIGHTINGMODE_REFLECTIONS_WITH_SMOOTHNESS (5) |
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// |
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// UnityEngine.Rendering.Universal.DebugLightingFeatureFlags: static fields |
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// |
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#define DEBUGLIGHTINGFEATUREFLAGS_NONE (0) |
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#define DEBUGLIGHTINGFEATUREFLAGS_GLOBAL_ILLUMINATION (1) |
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#define DEBUGLIGHTINGFEATUREFLAGS_MAIN_LIGHT (2) |
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#define DEBUGLIGHTINGFEATUREFLAGS_ADDITIONAL_LIGHTS (4) |
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#define DEBUGLIGHTINGFEATUREFLAGS_VERTEX_LIGHTING (8) |
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#define DEBUGLIGHTINGFEATUREFLAGS_EMISSION (16) |
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#define DEBUGLIGHTINGFEATUREFLAGS_AMBIENT_OCCLUSION (32) |
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#endif
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