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// Helper API to create custom XR layout
#if ENABLE_VR && ENABLE_XR_MODULE
namespace UnityEngine.Rendering.Universal
{
internal struct XRLayout
{
internal Camera camera;
internal XRSystem xrSystem;
internal XRPass CreatePass(XRPassCreateInfo passCreateInfo)
{
XRPass pass = XRPass.Create(passCreateInfo);
xrSystem.AddPassToFrame(pass);
return pass;
}
internal void AddViewToPass(XRViewCreateInfo viewCreateInfo, XRPass pass)
{
pass.AddView(viewCreateInfo.projMatrix, viewCreateInfo.viewMatrix, viewCreateInfo.viewport, viewCreateInfo.textureArraySlice);
}
}
}
#endif