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32 lines
926 B
32 lines
926 B
#if ENABLE_VR && ENABLE_XR_MODULE |
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namespace UnityEngine.Rendering.Universal |
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{ |
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/// <summary> |
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/// Draw the XR occlusion mesh into the current depth buffer when XR is enabled. |
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/// </summary> |
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public class XROcclusionMeshPass : ScriptableRenderPass |
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{ |
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public XROcclusionMeshPass(RenderPassEvent evt) |
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{ |
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base.profilingSampler = new ProfilingSampler(nameof(XROcclusionMeshPass)); |
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renderPassEvent = evt; |
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} |
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/// <inheritdoc/> |
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) |
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{ |
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if (!renderingData.cameraData.xr.enabled) |
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return; |
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CommandBuffer cmd = CommandBufferPool.Get(); |
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renderingData.cameraData.xr.RenderOcclusionMesh(cmd); |
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context.ExecuteCommandBuffer(cmd); |
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CommandBufferPool.Release(cmd); |
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} |
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} |
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} |
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#endif
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