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130 lines
5.1 KiB
130 lines
5.1 KiB
// This file should be used as a container for things on its |
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// way to being deprecated and removed in future releases |
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using System; |
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using System.ComponentModel; |
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namespace UnityEngine.Rendering.Universal |
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{ |
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public abstract partial class ScriptableRenderPass |
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{ |
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// This callback method will be removed. Please use OnCameraCleanup() instead. |
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[EditorBrowsable(EditorBrowsableState.Never)] |
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public virtual void FrameCleanup(CommandBuffer cmd) => OnCameraCleanup(cmd); |
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} |
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/// <summary> |
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/// Default renderer for Universal RP. |
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/// This renderer is supported on all Universal RP supported platforms. |
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/// It uses a classic forward rendering strategy with per-object light culling. |
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/// </summary> |
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[Obsolete("ForwardRenderer has been deprecated (UnityUpgradable) -> UniversalRenderer", true)] |
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public sealed class ForwardRenderer : ScriptableRenderer |
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{ |
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private static readonly string k_ErrorMessage = "ForwardRenderer has been deprecated. Use UniversalRenderer instead"; |
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public ForwardRenderer(ForwardRendererData data) : base(data) |
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{ |
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throw new NotSupportedException(k_ErrorMessage); |
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} |
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public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) |
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{ |
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throw new NotSupportedException(k_ErrorMessage); |
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} |
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public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData) |
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{ |
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throw new NotSupportedException(k_ErrorMessage); |
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} |
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public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData) |
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{ |
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throw new NotSupportedException(k_ErrorMessage); |
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} |
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public override void FinishRendering(CommandBuffer cmd) |
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{ |
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throw new NotSupportedException(k_ErrorMessage); |
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} |
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internal override void SwapColorBuffer(CommandBuffer cmd) |
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{ |
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throw new NotSupportedException(k_ErrorMessage); |
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} |
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internal override RenderTargetIdentifier GetCameraColorFrontBuffer(CommandBuffer cmd) |
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{ |
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throw new NotImplementedException(); |
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} |
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} |
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namespace Internal |
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{ |
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public partial class AdditionalLightsShadowCasterPass |
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{ |
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[Obsolete("AdditionalLightsShadowCasterPass.m_AdditionalShadowsBufferId was deprecated. Shadow slice matrix is now passed to the GPU using an entry in buffer m_AdditionalLightsWorldToShadow_SSBO", false)] |
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public static int m_AdditionalShadowsBufferId; |
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[Obsolete("AdditionalLightsShadowCasterPass.m_AdditionalShadowsIndicesId was deprecated. Shadow slice index is now passed to the GPU using last member of an entry in buffer m_AdditionalShadowParams_SSBO", false)] |
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public static int m_AdditionalShadowsIndicesId; |
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} |
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} |
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[Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)] |
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public enum ShadowCascadesOption |
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{ |
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NoCascades, |
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TwoCascades, |
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FourCascades, |
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} |
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public partial class UniversalRenderPipelineAsset |
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{ |
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#pragma warning disable 618 // Obsolete warning |
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[Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)] |
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[SerializeField] ShadowCascadesOption m_ShadowCascades = ShadowCascadesOption.NoCascades; |
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[Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)] |
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public ShadowCascadesOption shadowCascadeOption |
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{ |
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get |
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{ |
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switch (shadowCascadeCount) |
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{ |
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case 1: return ShadowCascadesOption.NoCascades; |
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case 2: return ShadowCascadesOption.TwoCascades; |
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case 4: return ShadowCascadesOption.FourCascades; |
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default: throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead."); |
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} |
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; |
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} |
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set |
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{ |
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switch (value) |
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{ |
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case ShadowCascadesOption.NoCascades: |
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shadowCascadeCount = 1; |
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break; |
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case ShadowCascadesOption.TwoCascades: |
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shadowCascadeCount = 2; |
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break; |
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case ShadowCascadesOption.FourCascades: |
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shadowCascadeCount = 4; |
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break; |
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default: |
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throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead."); |
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} |
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} |
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} |
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#pragma warning restore 618 // Obsolete warning |
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} |
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public abstract partial class ScriptableRenderer |
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{ |
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// Deprecated in 10.x |
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[Obsolete("cameraDepth has been renamed to cameraDepthTarget. (UnityUpgradable) -> cameraDepthTarget")] |
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[EditorBrowsable(EditorBrowsableState.Never)] |
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public RenderTargetIdentifier cameraDepth |
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{ |
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get => m_CameraDepthTarget; |
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} |
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} |
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}
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