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42 lines
1.3 KiB
42 lines
1.3 KiB
Shader "Hidden/Universal Render Pipeline/DBufferClear" |
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{ |
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SubShader |
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{ |
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Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"} |
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LOD 100 |
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Pass |
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{ |
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Name "DBufferClear" |
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ZTest Always |
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ZWrite Off |
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Cull Off |
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HLSLPROGRAM |
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#pragma vertex FullscreenVert |
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#pragma fragment Fragment |
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#pragma multi_compile_fragment _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 |
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#pragma multi_compile _ _USE_DRAW_PROCEDURAL |
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#include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Fullscreen.hlsl" |
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" |
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" |
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void Fragment( |
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Varyings input, |
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OUTPUT_DBUFFER(outDBuffer)) |
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{ |
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); |
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outDBuffer0 = half4(0, 0, 0, 1); |
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#if defined(_DBUFFER_MRT3) || defined(_DBUFFER_MRT2) |
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outDBuffer1 = half4(0.5f, 0.5f, 0.5f, 1); |
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#endif |
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#if defined(_DBUFFER_MRT3) |
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outDBuffer2 = half4(0, 0, 0, 1); |
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#endif |
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} |
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ENDHLSL |
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} |
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} |
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}
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