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74 lines
2.5 KiB
74 lines
2.5 KiB
using System; |
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namespace UnityEngine.Rendering.Universal |
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{ |
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public class UniversalRenderPipelineEditorResources : ScriptableObject |
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{ |
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[Serializable, ReloadGroup] |
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public sealed class ShaderResources |
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{ |
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[Reload("Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph")] |
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public Shader autodeskInteractivePS; |
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[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph")] |
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public Shader autodeskInteractiveTransparentPS; |
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[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph")] |
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public Shader autodeskInteractiveMaskedPS; |
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[Reload("Shaders/Terrain/TerrainDetailLit.shader")] |
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public Shader terrainDetailLitPS; |
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[Reload("Shaders/Terrain/WavingGrass.shader")] |
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public Shader terrainDetailGrassPS; |
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[Reload("Shaders/Terrain/WavingGrassBillboard.shader")] |
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public Shader terrainDetailGrassBillboardPS; |
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[Reload("Shaders/Nature/SpeedTree7.shader")] |
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public Shader defaultSpeedTree7PS; |
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[Reload("Shaders/Nature/SpeedTree8.shader")] |
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public Shader defaultSpeedTree8PS; |
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} |
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[Serializable, ReloadGroup] |
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public sealed class MaterialResources |
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{ |
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[Reload("Runtime/Materials/Lit.mat")] |
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public Material lit; |
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[Reload("Runtime/Materials/ParticlesLit.mat")] |
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public Material particleLit; |
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[Reload("Runtime/Materials/TerrainLit.mat")] |
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public Material terrainLit; |
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[Reload("Runtime/Materials/Decal.mat")] |
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public Material decal; |
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} |
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public ShaderResources shaders; |
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public MaterialResources materials; |
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} |
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#if UNITY_EDITOR |
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[UnityEditor.CustomEditor(typeof(UniversalRenderPipelineEditorResources), true)] |
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class UniversalRenderPipelineEditorResourcesEditor : UnityEditor.Editor |
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{ |
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public override void OnInspectorGUI() |
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{ |
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DrawDefaultInspector(); |
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// Add a "Reload All" button in inspector when we are in developer's mode |
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if (UnityEditor.EditorPrefs.GetBool("DeveloperMode") && GUILayout.Button("Reload All")) |
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{ |
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var resources = target as UniversalRenderPipelineEditorResources; |
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resources.materials = null; |
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resources.shaders = null; |
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ResourceReloader.ReloadAllNullIn(target, UniversalRenderPipelineAsset.packagePath); |
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} |
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} |
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} |
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#endif |
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}
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