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namespace UnityEngine.Rendering.Universal
{
[System.Serializable]
public class StencilStateData
{
public bool overrideStencilState = false;
public int stencilReference = 0;
public CompareFunction stencilCompareFunction = CompareFunction.Always;
public StencilOp passOperation = StencilOp.Keep;
public StencilOp failOperation = StencilOp.Keep;
public StencilOp zFailOperation = StencilOp.Keep;
}
}