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using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
[AddComponentMenu("Rendering/2D/Composite Shadow Caster 2D")]
[MovedFrom("UnityEngine.Experimental.Rendering.Universal")]
[ExecuteInEditMode]
public class CompositeShadowCaster2D : ShadowCasterGroup2D
{
protected void OnEnable()
{
ShadowCasterGroup2DManager.AddGroup(this);
}
protected void OnDisable()
{
ShadowCasterGroup2DManager.RemoveGroup(this);
}
}
}