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162 lines
8.8 KiB
162 lines
8.8 KiB
using UnityEditorInternal; |
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using UnityEngine.Rendering.Universal; |
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namespace UnityEditor.Rendering.Universal |
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{ |
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internal class SerializedUniversalRenderPipelineAsset |
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{ |
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public SerializedProperty rendererDataProp { get; } |
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public SerializedProperty defaultRendererProp { get; } |
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public SerializedProperty requireDepthTextureProp { get; } |
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public SerializedProperty requireOpaqueTextureProp { get; } |
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public SerializedProperty opaqueDownsamplingProp { get; } |
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public SerializedProperty supportsTerrainHolesProp { get; } |
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public SerializedProperty storeActionsOptimizationProperty { get; } |
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public SerializedProperty hdr { get; } |
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public SerializedProperty msaa { get; } |
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public SerializedProperty renderScale { get; } |
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public SerializedProperty upscalingFilter { get; } |
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public SerializedProperty fsrOverrideSharpness { get; } |
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public SerializedProperty fsrSharpness { get; } |
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public SerializedProperty mainLightRenderingModeProp { get; } |
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public SerializedProperty mainLightShadowsSupportedProp { get; } |
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public SerializedProperty mainLightShadowmapResolutionProp { get; } |
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public SerializedProperty additionalLightsRenderingModeProp { get; } |
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public SerializedProperty additionalLightsPerObjectLimitProp { get; } |
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public SerializedProperty additionalLightShadowsSupportedProp { get; } |
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public SerializedProperty additionalLightShadowmapResolutionProp { get; } |
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public SerializedProperty additionalLightsShadowResolutionTierLowProp { get; } |
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public SerializedProperty additionalLightsShadowResolutionTierMediumProp { get; } |
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public SerializedProperty additionalLightsShadowResolutionTierHighProp { get; } |
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public SerializedProperty additionalLightCookieResolutionProp { get; } |
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public SerializedProperty additionalLightCookieFormatProp { get; } |
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public SerializedProperty reflectionProbeBlendingProp { get; } |
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public SerializedProperty reflectionProbeBoxProjectionProp { get; } |
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public SerializedProperty shadowDistanceProp { get; } |
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public SerializedProperty shadowCascadeCountProp { get; } |
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public SerializedProperty shadowCascade2SplitProp { get; } |
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public SerializedProperty shadowCascade3SplitProp { get; } |
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public SerializedProperty shadowCascade4SplitProp { get; } |
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public SerializedProperty shadowCascadeBorderProp { get; } |
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public SerializedProperty shadowDepthBiasProp { get; } |
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public SerializedProperty shadowNormalBiasProp { get; } |
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public SerializedProperty softShadowsSupportedProp { get; } |
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public SerializedProperty conservativeEnclosingSphereProp { get; } |
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public SerializedProperty srpBatcher { get; } |
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public SerializedProperty supportsDynamicBatching { get; } |
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public SerializedProperty mixedLightingSupportedProp { get; } |
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public SerializedProperty supportsLightLayers { get; } |
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public SerializedProperty debugLevelProp { get; } |
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public SerializedProperty shaderVariantLogLevel { get; } |
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public SerializedProperty volumeFrameworkUpdateModeProp { get; } |
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public SerializedProperty colorGradingMode { get; } |
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public SerializedProperty colorGradingLutSize { get; } |
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public SerializedProperty useFastSRGBLinearConversion { get; } |
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#if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER |
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public SerializedProperty useAdaptivePerformance { get; } |
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#endif |
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public UniversalRenderPipelineAsset asset { get; } |
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public SerializedObject serializedObject { get; } |
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public EditorPrefBoolFlags<EditorUtils.Unit> state; |
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public SerializedUniversalRenderPipelineAsset(SerializedObject serializedObject) |
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{ |
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asset = serializedObject.targetObject as UniversalRenderPipelineAsset; |
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this.serializedObject = serializedObject; |
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requireDepthTextureProp = serializedObject.FindProperty("m_RequireDepthTexture"); |
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requireOpaqueTextureProp = serializedObject.FindProperty("m_RequireOpaqueTexture"); |
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opaqueDownsamplingProp = serializedObject.FindProperty("m_OpaqueDownsampling"); |
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supportsTerrainHolesProp = serializedObject.FindProperty("m_SupportsTerrainHoles"); |
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hdr = serializedObject.FindProperty("m_SupportsHDR"); |
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msaa = serializedObject.FindProperty("m_MSAA"); |
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renderScale = serializedObject.FindProperty("m_RenderScale"); |
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upscalingFilter = serializedObject.FindProperty("m_UpscalingFilter"); |
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fsrOverrideSharpness = serializedObject.FindProperty("m_FsrOverrideSharpness"); |
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fsrSharpness = serializedObject.FindProperty("m_FsrSharpness"); |
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mainLightRenderingModeProp = serializedObject.FindProperty("m_MainLightRenderingMode"); |
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mainLightShadowsSupportedProp = serializedObject.FindProperty("m_MainLightShadowsSupported"); |
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mainLightShadowmapResolutionProp = serializedObject.FindProperty("m_MainLightShadowmapResolution"); |
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additionalLightsRenderingModeProp = serializedObject.FindProperty("m_AdditionalLightsRenderingMode"); |
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additionalLightsPerObjectLimitProp = serializedObject.FindProperty("m_AdditionalLightsPerObjectLimit"); |
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additionalLightShadowsSupportedProp = serializedObject.FindProperty("m_AdditionalLightShadowsSupported"); |
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additionalLightShadowmapResolutionProp = serializedObject.FindProperty("m_AdditionalLightsShadowmapResolution"); |
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additionalLightsShadowResolutionTierLowProp = serializedObject.FindProperty("m_AdditionalLightsShadowResolutionTierLow"); |
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additionalLightsShadowResolutionTierMediumProp = serializedObject.FindProperty("m_AdditionalLightsShadowResolutionTierMedium"); |
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additionalLightsShadowResolutionTierHighProp = serializedObject.FindProperty("m_AdditionalLightsShadowResolutionTierHigh"); |
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additionalLightCookieResolutionProp = serializedObject.FindProperty("m_AdditionalLightsCookieResolution"); |
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additionalLightCookieFormatProp = serializedObject.FindProperty("m_AdditionalLightsCookieFormat"); |
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reflectionProbeBlendingProp = serializedObject.FindProperty("m_ReflectionProbeBlending"); |
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reflectionProbeBoxProjectionProp = serializedObject.FindProperty("m_ReflectionProbeBoxProjection"); |
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shadowDistanceProp = serializedObject.FindProperty("m_ShadowDistance"); |
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shadowCascadeCountProp = serializedObject.FindProperty("m_ShadowCascadeCount"); |
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shadowCascade2SplitProp = serializedObject.FindProperty("m_Cascade2Split"); |
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shadowCascade3SplitProp = serializedObject.FindProperty("m_Cascade3Split"); |
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shadowCascade4SplitProp = serializedObject.FindProperty("m_Cascade4Split"); |
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shadowCascadeBorderProp = serializedObject.FindProperty("m_CascadeBorder"); |
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shadowDepthBiasProp = serializedObject.FindProperty("m_ShadowDepthBias"); |
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shadowNormalBiasProp = serializedObject.FindProperty("m_ShadowNormalBias"); |
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softShadowsSupportedProp = serializedObject.FindProperty("m_SoftShadowsSupported"); |
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conservativeEnclosingSphereProp = serializedObject.FindProperty("m_ConservativeEnclosingSphere"); |
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srpBatcher = serializedObject.FindProperty("m_UseSRPBatcher"); |
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supportsDynamicBatching = serializedObject.FindProperty("m_SupportsDynamicBatching"); |
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mixedLightingSupportedProp = serializedObject.FindProperty("m_MixedLightingSupported"); |
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supportsLightLayers = serializedObject.FindProperty("m_SupportsLightLayers"); |
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debugLevelProp = serializedObject.FindProperty("m_DebugLevel"); |
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shaderVariantLogLevel = serializedObject.FindProperty("m_ShaderVariantLogLevel"); |
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volumeFrameworkUpdateModeProp = serializedObject.FindProperty("m_VolumeFrameworkUpdateMode"); |
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storeActionsOptimizationProperty = serializedObject.FindProperty("m_StoreActionsOptimization"); |
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colorGradingMode = serializedObject.FindProperty("m_ColorGradingMode"); |
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colorGradingLutSize = serializedObject.FindProperty("m_ColorGradingLutSize"); |
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useFastSRGBLinearConversion = serializedObject.FindProperty("m_UseFastSRGBLinearConversion"); |
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#if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER |
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useAdaptivePerformance = serializedObject.FindProperty("m_UseAdaptivePerformance"); |
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#endif |
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string Key = "Universal_Shadow_Setting_Unit:UI_State"; |
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state = new EditorPrefBoolFlags<EditorUtils.Unit>(Key); |
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} |
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/// <summary> |
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/// Refreshes the serialized object |
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/// </summary> |
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public void Update() |
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{ |
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serializedObject.Update(); |
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} |
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/// <summary> |
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/// Applies the modified properties of the serialized object |
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/// </summary> |
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public void Apply() |
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{ |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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}
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