You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
26 lines
2.1 KiB
26 lines
2.1 KiB
using UnityEditor.ShaderGraph; |
|
|
|
namespace UnityEditor.Rendering.Universal.ShaderGraph |
|
{ |
|
static class UniversalStructFields |
|
{ |
|
public struct Varyings |
|
{ |
|
public static string name = "Varyings"; |
|
public static FieldDescriptor staticLightmapUV = new FieldDescriptor(Varyings.name, "staticLightmapUV", "", ShaderValueType.Float2, |
|
preprocessor: "defined(LIGHTMAP_ON)", subscriptOptions: StructFieldOptions.Optional); |
|
public static FieldDescriptor dynamicLightmapUV = new FieldDescriptor(Varyings.name, "dynamicLightmapUV", "", ShaderValueType.Float2, |
|
preprocessor: "defined(DYNAMICLIGHTMAP_ON)", subscriptOptions: StructFieldOptions.Optional); |
|
public static FieldDescriptor sh = new FieldDescriptor(Varyings.name, "sh", "", ShaderValueType.Float3, |
|
preprocessor: "!defined(LIGHTMAP_ON)", subscriptOptions: StructFieldOptions.Optional); |
|
public static FieldDescriptor fogFactorAndVertexLight = new FieldDescriptor(Varyings.name, "fogFactorAndVertexLight", "VARYINGS_NEED_FOG_AND_VERTEX_LIGHT", ShaderValueType.Float4, |
|
subscriptOptions: StructFieldOptions.Optional); |
|
public static FieldDescriptor shadowCoord = new FieldDescriptor(Varyings.name, "shadowCoord", "VARYINGS_NEED_SHADOWCOORD", ShaderValueType.Float4, |
|
subscriptOptions: StructFieldOptions.Optional, preprocessor: "defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)"); |
|
public static FieldDescriptor stereoTargetEyeIndexAsRTArrayIdx = new FieldDescriptor(Varyings.name, "stereoTargetEyeIndexAsRTArrayIdx", "", ShaderValueType.Uint, |
|
"SV_RenderTargetArrayIndex", "(defined(UNITY_STEREO_INSTANCING_ENABLED))", StructFieldOptions.Generated); |
|
public static FieldDescriptor stereoTargetEyeIndexAsBlendIdx0 = new FieldDescriptor(Varyings.name, "stereoTargetEyeIndexAsBlendIdx0", "", ShaderValueType.Uint, |
|
"BLENDINDICES0", "(defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))"); |
|
} |
|
} |
|
}
|
|
|