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33 lines
1.4 KiB
33 lines
1.4 KiB
using System; |
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using UnityEditor; |
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using UnityEditor.ShaderGraph; |
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using UnityEditor.ShaderGraph.Internal; |
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using UnityEditor.Rendering.Universal.ShaderGraph; |
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using UnityEngine.Rendering.Universal; |
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namespace UnityEditor.Rendering.Universal |
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{ |
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internal static class Property |
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{ |
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public static readonly string SpecularWorkflowMode = "_WorkflowMode"; |
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public static readonly string SurfaceType = "_Surface"; |
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public static readonly string BlendMode = "_Blend"; |
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public static readonly string AlphaClip = "_AlphaClip"; |
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public static readonly string SrcBlend = "_SrcBlend"; |
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public static readonly string DstBlend = "_DstBlend"; |
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public static readonly string ZWrite = "_ZWrite"; |
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public static readonly string CullMode = "_Cull"; |
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public static readonly string CastShadows = "_CastShadows"; |
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public static readonly string ReceiveShadows = "_ReceiveShadows"; |
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public static readonly string QueueOffset = "_QueueOffset"; |
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// for ShaderGraph shaders only |
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public static readonly string ZTest = "_ZTest"; |
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public static readonly string ZWriteControl = "_ZWriteControl"; |
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public static readonly string QueueControl = "_QueueControl"; |
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// Global Illumination requires some properties to be named specifically: |
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public static readonly string EmissionMap = "_EmissionMap"; |
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public static readonly string EmissionColor = "_EmissionColor"; |
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} |
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}
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