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36 lines
2.0 KiB
36 lines
2.0 KiB
using UnityEditor.ShaderGraph; |
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namespace UnityEditor.Rendering.Universal.ShaderGraph |
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{ |
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internal static class UniversalFields |
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{ |
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#region Tags |
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public const string kFeatures = "features"; |
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public const string kSurfaceType = "SurfaceType"; |
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public const string kBlendMode = "BlendMode"; |
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#endregion |
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#region Fields |
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// still used by sprite targets (NOT used by lit/unlit targets anymore) |
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public static FieldDescriptor SurfaceOpaque = new FieldDescriptor(kSurfaceType, "Opaque", "_SURFACE_TYPE_OPAQUE 1"); |
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public static FieldDescriptor SurfaceTransparent = new FieldDescriptor(kSurfaceType, "Transparent", "_SURFACE_TYPE_TRANSPARENT 1"); |
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// still used by sprite targets (NOT used by lit/unlit targets anymore) |
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public static FieldDescriptor BlendAdd = new FieldDescriptor(kBlendMode, "Add", "_BLENDMODE_ADD 1"); |
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public static FieldDescriptor BlendPremultiply = new FieldDescriptor(kBlendMode, "Premultiply", "_ALPHAPREMULTIPLY_ON 1"); |
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public static FieldDescriptor BlendMultiply = new FieldDescriptor(kBlendMode, "Multiply", "_BLENDMODE_MULTIPLY 1"); |
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// Used by lit/unlit targets |
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public static FieldDescriptor Normal = new FieldDescriptor(string.Empty, "Normal", "_NORMALMAP 1"); |
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public static FieldDescriptor NormalDropOffTS = new FieldDescriptor(string.Empty, "NormalDropOffTS", "_NORMAL_DROPOFF_TS 1"); |
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public static FieldDescriptor NormalDropOffOS = new FieldDescriptor(string.Empty, "NormalDropOffOS", "_NORMAL_DROPOFF_OS 1"); |
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public static FieldDescriptor NormalDropOffWS = new FieldDescriptor(string.Empty, "NormalDropOffWS", "_NORMAL_DROPOFF_WS 1"); |
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#endregion |
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// A predicate is field that has a matching template command, for example: $<name> <content> |
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// It is only used to enable/disable <content> in the tempalate |
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#region Predicates |
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//public static FieldDescriptor PredicateClearCoat = new FieldDescriptor(string.Empty, "ClearCoat", "_CLEARCOAT 1"); |
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#endregion |
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} |
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}
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