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62 lines
2.0 KiB
62 lines
2.0 KiB
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unlit.hlsl" |
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void InitializeInputData(Varyings input, out InputData inputData) |
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{ |
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inputData = (InputData)0; |
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// InputData is only used for DebugDisplay purposes in Unlit, so these are not initialized. |
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#if defined(DEBUG_DISPLAY) |
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inputData.positionWS = input.positionWS; |
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inputData.normalWS = input.normalWS; |
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inputData.viewDirectionWS = input.viewDirectionWS; |
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#else |
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inputData.positionWS = half3(0, 0, 0); |
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inputData.normalWS = half3(0, 0, 1); |
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inputData.viewDirectionWS = half3(0, 0, 1); |
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#endif |
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inputData.shadowCoord = 0; |
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inputData.fogCoord = 0; |
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inputData.vertexLighting = half3(0, 0, 0); |
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inputData.bakedGI = half3(0, 0, 0); |
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inputData.normalizedScreenSpaceUV = 0; |
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inputData.shadowMask = half4(1, 1, 1, 1); |
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} |
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PackedVaryings vert(Attributes input) |
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{ |
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Varyings output = (Varyings)0; |
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output = BuildVaryings(input); |
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PackedVaryings packedOutput = PackVaryings(output); |
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return packedOutput; |
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} |
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half4 frag(PackedVaryings packedInput) : SV_TARGET |
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{ |
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Varyings unpacked = UnpackVaryings(packedInput); |
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UNITY_SETUP_INSTANCE_ID(unpacked); |
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); |
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SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); |
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#if _ALPHATEST_ON |
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half alpha = surfaceDescription.Alpha; |
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clip(alpha - surfaceDescription.AlphaClipThreshold); |
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#elif _SURFACE_TYPE_TRANSPARENT |
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half alpha = surfaceDescription.Alpha; |
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#else |
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half alpha = 1; |
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#endif |
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#if defined(_DBUFFER) |
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ApplyDecalToBaseColor(unpacked.positionCS, surfaceDescription.BaseColor); |
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#endif |
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InputData inputData; |
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InitializeInputData(unpacked, inputData); |
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// TODO: Mip debug modes would require this, open question how to do this on ShaderGraph. |
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//SETUP_DEBUG_TEXTURE_DATA(inputData, input.texCoord1, _MainTex); |
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half4 finalColor = UniversalFragmentUnlit(inputData, surfaceDescription.BaseColor, alpha); |
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return finalColor; |
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}
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