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26 lines
926 B
26 lines
926 B
#ifndef UNIVERSAL_SHADERPASS_INCLUDED |
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#define UNIVERSAL_SHADERPASS_INCLUDED |
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#define SHADERPASS_FORWARD (0) |
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#define SHADERPASS_GBUFFER (1) |
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#define SHADERPASS_DEPTHONLY (2) |
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#define SHADERPASS_SHADOWCASTER (3) |
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#define SHADERPASS_META (4) |
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#define SHADERPASS_2D (5) |
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#define SHADERPASS_UNLIT (6) |
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#define SHADERPASS_SPRITELIT (7) |
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#define SHADERPASS_SPRITENORMAL (8) |
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#define SHADERPASS_SPRITEFORWARD (9) |
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#define SHADERPASS_SPRITEUNLIT (10) |
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#define SHADERPASS_DEPTHNORMALSONLY (11) |
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#define SHADERPASS_DBUFFER_PROJECTOR (12) |
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#define SHADERPASS_DBUFFER_MESH (13) |
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#define SHADERPASS_FORWARD_EMISSIVE_PROJECTOR (14) |
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#define SHADERPASS_FORWARD_EMISSIVE_MESH (15) |
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#define SHADERPASS_FORWARD_PREVIEW (16) |
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#define SHADERPASS_DECAL_SCREEN_SPACE_PROJECTOR (17) |
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#define SHADERPASS_DECAL_SCREEN_SPACE_MESH (18) |
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#define SHADERPASS_DECAL_GBUFFER_PROJECTOR (19) |
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#define SHADERPASS_DECAL_GBUFFER_MESH (20) |
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#define SHADERPASS_DEPTHNORMALS (21) |
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#endif
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