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42 lines
1.3 KiB
42 lines
1.3 KiB
using UnityEngine; |
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using UnityEngine.Rendering; |
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using UnityEngine.Rendering.Universal; |
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namespace UnityEditor.Rendering.Universal |
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{ |
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[CustomEditor(typeof(PostProcessData), true)] |
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public class PostProcessDataEditor : Editor |
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{ |
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SerializedProperty m_Shaders; |
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SerializedProperty m_Textures; |
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private void OnEnable() |
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{ |
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m_Shaders = serializedObject.FindProperty("shaders"); |
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m_Textures = serializedObject.FindProperty("textures"); |
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} |
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public override void OnInspectorGUI() |
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{ |
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serializedObject.Update(); |
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// Add a "Reload All" button in inspector when we are in developer's mode |
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if (EditorPrefs.GetBool("DeveloperMode")) |
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{ |
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EditorGUILayout.Space(); |
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EditorGUILayout.PropertyField(m_Shaders, true); |
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EditorGUILayout.PropertyField(m_Textures, true); |
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if (GUILayout.Button("Reload All")) |
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{ |
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var resources = target as PostProcessData; |
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resources.shaders = null; |
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resources.textures = null; |
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ResourceReloader.ReloadAllNullIn(target, UniversalRenderPipelineAsset.packagePath); |
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} |
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} |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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}
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