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30 lines
989 B
30 lines
989 B
using UnityEngine.Rendering.Universal; |
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namespace UnityEditor.Rendering.Universal |
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{ |
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[VolumeComponentEditor(typeof(Tonemapping))] |
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sealed class TonemappingEditor : VolumeComponentEditor |
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{ |
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SerializedDataParameter m_Mode; |
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public override void OnEnable() |
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{ |
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var o = new PropertyFetcher<Tonemapping>(serializedObject); |
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m_Mode = Unpack(o.Find(x => x.mode)); |
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} |
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public override void OnInspectorGUI() |
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{ |
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PropertyField(m_Mode); |
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// Display a warning if the user is trying to use a tonemap while rendering in LDR |
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var asset = UniversalRenderPipeline.asset; |
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if (asset != null && !asset.supportsHDR) |
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{ |
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EditorGUILayout.HelpBox("Tonemapping should only be used when working with High Dynamic Range (HDR). Please enable HDR through the active Render Pipeline Asset.", MessageType.Warning); |
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return; |
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} |
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} |
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} |
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}
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