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54 lines
2.8 KiB
54 lines
2.8 KiB
using UnityEngine; |
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using System.Linq; |
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using UnityEngine.Rendering.Universal; |
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using System.Collections.Generic; |
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namespace UnityEditor.Rendering.Universal |
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{ |
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class SerializedUniversalRenderPipelineGlobalSettings |
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{ |
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public SerializedObject serializedObject; |
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private List<UniversalRenderPipelineGlobalSettings> serializedSettings = new List<UniversalRenderPipelineGlobalSettings>(); |
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public SerializedProperty lightLayerName0; |
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public SerializedProperty lightLayerName1; |
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public SerializedProperty lightLayerName2; |
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public SerializedProperty lightLayerName3; |
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public SerializedProperty lightLayerName4; |
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public SerializedProperty lightLayerName5; |
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public SerializedProperty lightLayerName6; |
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public SerializedProperty lightLayerName7; |
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public SerializedProperty stripDebugVariants; |
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public SerializedProperty stripUnusedPostProcessingVariants; |
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public SerializedProperty stripUnusedVariants; |
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public SerializedUniversalRenderPipelineGlobalSettings(SerializedObject serializedObject) |
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{ |
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this.serializedObject = serializedObject; |
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// do the cast only once |
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foreach (var currentSetting in serializedObject.targetObjects) |
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{ |
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if (currentSetting is UniversalRenderPipelineGlobalSettings urpSettings) |
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serializedSettings.Add(urpSettings); |
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else |
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throw new System.Exception($"Target object has an invalid object, objects must be of type {typeof(UniversalRenderPipelineGlobalSettings)}"); |
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} |
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lightLayerName0 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName0); |
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lightLayerName1 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName1); |
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lightLayerName2 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName2); |
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lightLayerName3 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName3); |
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lightLayerName4 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName4); |
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lightLayerName5 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName5); |
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lightLayerName6 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName6); |
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lightLayerName7 = serializedObject.Find((UniversalRenderPipelineGlobalSettings s) => s.lightLayerName7); |
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stripDebugVariants = serializedObject.FindProperty("m_StripDebugVariants"); |
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stripUnusedPostProcessingVariants = serializedObject.FindProperty("m_StripUnusedPostProcessingVariants"); |
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stripUnusedVariants = serializedObject.FindProperty("m_StripUnusedVariants"); |
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} |
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} |
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}
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