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30 lines
976 B
30 lines
976 B
namespace UnityEditor.Rendering.Universal.Converters |
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{ |
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/// <summary> |
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/// A structure needed for the conversion part of the converter. |
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/// This holds the item that is being converted. |
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/// </summary> |
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internal struct RunItemContext |
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{ |
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ConverterItemInfo m_Item; |
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/// <summary> The item that will go through the conversion code. </summary> |
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public ConverterItemInfo item => m_Item; |
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/// <summary> A bool to set if this item failed to convert. </summary> |
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public bool didFail { get; set; } |
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/// <summary> Info to store data to be shown in the UI. </summary> |
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public string info { get; set; } |
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internal bool hasConverted { get; set; } |
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/// <summary> Constructor for the RunItemContext. </summary> |
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public RunItemContext(ConverterItemInfo item) |
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{ |
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m_Item = item; |
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didFail = false; |
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info = ""; |
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hasConverted = false; |
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} |
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} |
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}
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