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using UnityEngine;
namespace UnityEditor.Rendering.Universal
{
static partial class UniversalRenderPipelineCameraUI
{
public class Styles
{
public static GUIContent cameraType = EditorGUIUtility.TrTextContent("Render Type", "Defines if a camera renders directly to a target or overlays on top of another camera’s output. Overlay option is not available when Deferred Render Data is in use.");
public static readonly string pixelPerfectInfo = L10n.Tr("Projection settings have been overriden by the Pixel Perfect Camera.");
// Stack cameras
public static GUIContent stackSettingsText = EditorGUIUtility.TrTextContent("Stack", "The list of overlay cameras assigned to this camera.");
public static GUIContent cameras = EditorGUIUtility.TrTextContent("Cameras", "The list of overlay cameras assigned to this camera.");
public static string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera");
}
}
}