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using UnityEngine.Rendering.Universal; |
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namespace UnityEditor.Rendering.Universal |
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{ |
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[CustomEditor(typeof(CompositeShadowCaster2D))] |
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internal class CompositeShadowCaster2DEditor : Editor |
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{ |
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public override void OnInspectorGUI() |
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{ |
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} |
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} |
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}
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