You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
14 lines
591 B
14 lines
591 B
#ifndef UNITY_COMMON_SHADOW_INCLUDED |
|
#define UNITY_COMMON_SHADOW_INCLUDED |
|
|
|
// Ref: https://mynameismjp.wordpress.com/2015/02/18/shadow-sample-update/ |
|
// Calculates the offset to use for sampling the shadow map, based on the surface normal |
|
real3 GetShadowPosOffset(real NdotL, real3 normalWS, real2 invShadowMapSize) |
|
{ |
|
real texelSize = 2.0 * invShadowMapSize.x; |
|
real offsetScaleNormalize = saturate(1.0 - NdotL); |
|
// return texelSize * OffsetScale * offsetScaleNormalize * normalWS; |
|
return texelSize * offsetScaleNormalize * normalWS; |
|
} |
|
|
|
#endif // UNITY_COMMON_SHADOW_INCLUDED
|
|
|