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18 lines
648 B
18 lines
648 B
#ifndef UNITY_COMMON_DEPRECATED_INCLUDED |
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#define UNITY_COMMON_DEPRECATED_INCLUDED |
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// Function that are in this file shouldn't be use. they are obsolete and could be removed in the future |
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// they are here to keep compatibility with previous version |
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#if !defined(SHADER_API_GLES) |
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// Please use void LODDitheringTransition(uint2 fadeMaskSeed, float ditherFactor) |
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void LODDitheringTransition(uint3 fadeMaskSeed, float ditherFactor) |
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{ |
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ditherFactor = ditherFactor < 0.0 ? 1 + ditherFactor : ditherFactor; |
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float p = GenerateHashedRandomFloat(fadeMaskSeed); |
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p = (ditherFactor >= 0.5) ? p : 1 - p; |
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clip(ditherFactor - p); |
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} |
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#endif |
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#endif
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