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41 lines
1.1 KiB
41 lines
1.1 KiB
Shader "Hidden/Core/FallbackError" |
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{ |
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SubShader |
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{ |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#pragma target 2.0 |
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#pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON |
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#pragma editor_sync_compilation |
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#include "UnityCG.cginc" |
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struct appdata_t { |
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float4 vertex : POSITION; |
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UNITY_VERTEX_INPUT_INSTANCE_ID |
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}; |
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struct v2f { |
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float4 vertex : SV_POSITION; |
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UNITY_VERTEX_OUTPUT_STEREO |
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}; |
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v2f vert (appdata_t v) |
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{ |
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v2f o; |
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UNITY_SETUP_INSTANCE_ID(v); |
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); |
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o.vertex = UnityObjectToClipPos(v.vertex); |
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return o; |
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} |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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return fixed4(1,0,1,1); |
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} |
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ENDCG |
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} |
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} |
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Fallback Off |
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}
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