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1921 lines
88 KiB
1921 lines
88 KiB
//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// This code was generated by a tool. |
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// |
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// Changes to this file may cause incorrect behavior and will be lost if |
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// the code is regenerated. |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Runtime.CompilerServices; |
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using System.Diagnostics; |
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using Unity.IL2CPP.CompilerServices; |
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#pragma warning disable 0660, 0661 |
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namespace Unity.Mathematics |
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{ |
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/// <summary>A 3 component vector of uints.</summary> |
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[DebuggerTypeProxy(typeof(uint3.DebuggerProxy))] |
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[System.Serializable] |
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[Il2CppEagerStaticClassConstruction] |
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public partial struct uint3 : System.IEquatable<uint3>, IFormattable |
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{ |
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/// <summary>x component of the vector.</summary> |
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public uint x; |
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/// <summary>y component of the vector.</summary> |
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public uint y; |
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/// <summary>z component of the vector.</summary> |
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public uint z; |
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/// <summary>uint3 zero value.</summary> |
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public static readonly uint3 zero; |
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/// <summary>Constructs a uint3 vector from three uint values.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="y">The constructed vector's y component will be set to this value.</param> |
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/// <param name="z">The constructed vector's z component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(uint x, uint y, uint z) |
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{ |
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this.x = x; |
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this.y = y; |
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this.z = z; |
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} |
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/// <summary>Constructs a uint3 vector from a uint value and a uint2 vector.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="yz">The constructed vector's yz components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(uint x, uint2 yz) |
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{ |
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this.x = x; |
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this.y = yz.x; |
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this.z = yz.y; |
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} |
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/// <summary>Constructs a uint3 vector from a uint2 vector and a uint value.</summary> |
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/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
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/// <param name="z">The constructed vector's z component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(uint2 xy, uint z) |
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{ |
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this.x = xy.x; |
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this.y = xy.y; |
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this.z = z; |
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} |
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/// <summary>Constructs a uint3 vector from a uint3 vector.</summary> |
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/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(uint3 xyz) |
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{ |
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this.x = xyz.x; |
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this.y = xyz.y; |
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this.z = xyz.z; |
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} |
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/// <summary>Constructs a uint3 vector from a single uint value by assigning it to every component.</summary> |
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/// <param name="v">uint to convert to uint3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(uint v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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} |
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/// <summary>Constructs a uint3 vector from a single bool value by converting it to uint and assigning it to every component.</summary> |
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/// <param name="v">bool to convert to uint3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(bool v) |
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{ |
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this.x = v ? 1u : 0u; |
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this.y = v ? 1u : 0u; |
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this.z = v ? 1u : 0u; |
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} |
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/// <summary>Constructs a uint3 vector from a bool3 vector by componentwise conversion.</summary> |
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/// <param name="v">bool3 to convert to uint3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(bool3 v) |
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{ |
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this.x = v.x ? 1u : 0u; |
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this.y = v.y ? 1u : 0u; |
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this.z = v.z ? 1u : 0u; |
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} |
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/// <summary>Constructs a uint3 vector from a single int value by converting it to uint and assigning it to every component.</summary> |
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/// <param name="v">int to convert to uint3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(int v) |
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{ |
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this.x = (uint)v; |
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this.y = (uint)v; |
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this.z = (uint)v; |
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} |
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/// <summary>Constructs a uint3 vector from a int3 vector by componentwise conversion.</summary> |
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/// <param name="v">int3 to convert to uint3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(int3 v) |
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{ |
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this.x = (uint)v.x; |
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this.y = (uint)v.y; |
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this.z = (uint)v.z; |
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} |
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/// <summary>Constructs a uint3 vector from a single float value by converting it to uint and assigning it to every component.</summary> |
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/// <param name="v">float to convert to uint3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(float v) |
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{ |
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this.x = (uint)v; |
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this.y = (uint)v; |
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this.z = (uint)v; |
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} |
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/// <summary>Constructs a uint3 vector from a float3 vector by componentwise conversion.</summary> |
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/// <param name="v">float3 to convert to uint3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(float3 v) |
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{ |
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this.x = (uint)v.x; |
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this.y = (uint)v.y; |
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this.z = (uint)v.z; |
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} |
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/// <summary>Constructs a uint3 vector from a single double value by converting it to uint and assigning it to every component.</summary> |
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/// <param name="v">double to convert to uint3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(double v) |
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{ |
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this.x = (uint)v; |
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this.y = (uint)v; |
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this.z = (uint)v; |
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} |
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/// <summary>Constructs a uint3 vector from a double3 vector by componentwise conversion.</summary> |
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/// <param name="v">double3 to convert to uint3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public uint3(double3 v) |
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{ |
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this.x = (uint)v.x; |
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this.y = (uint)v.y; |
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this.z = (uint)v.z; |
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} |
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/// <summary>Implicitly converts a single uint value to a uint3 vector by assigning it to every component.</summary> |
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/// <param name="v">uint to convert to uint3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator uint3(uint v) { return new uint3(v); } |
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/// <summary>Explicitly converts a single bool value to a uint3 vector by converting it to uint and assigning it to every component.</summary> |
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/// <param name="v">bool to convert to uint3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator uint3(bool v) { return new uint3(v); } |
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/// <summary>Explicitly converts a bool3 vector to a uint3 vector by componentwise conversion.</summary> |
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/// <param name="v">bool3 to convert to uint3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator uint3(bool3 v) { return new uint3(v); } |
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/// <summary>Explicitly converts a single int value to a uint3 vector by converting it to uint and assigning it to every component.</summary> |
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/// <param name="v">int to convert to uint3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator uint3(int v) { return new uint3(v); } |
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/// <summary>Explicitly converts a int3 vector to a uint3 vector by componentwise conversion.</summary> |
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/// <param name="v">int3 to convert to uint3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator uint3(int3 v) { return new uint3(v); } |
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/// <summary>Explicitly converts a single float value to a uint3 vector by converting it to uint and assigning it to every component.</summary> |
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/// <param name="v">float to convert to uint3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator uint3(float v) { return new uint3(v); } |
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/// <summary>Explicitly converts a float3 vector to a uint3 vector by componentwise conversion.</summary> |
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/// <param name="v">float3 to convert to uint3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator uint3(float3 v) { return new uint3(v); } |
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/// <summary>Explicitly converts a single double value to a uint3 vector by converting it to uint and assigning it to every component.</summary> |
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/// <param name="v">double to convert to uint3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator uint3(double v) { return new uint3(v); } |
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/// <summary>Explicitly converts a double3 vector to a uint3 vector by componentwise conversion.</summary> |
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/// <param name="v">double3 to convert to uint3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator uint3(double3 v) { return new uint3(v); } |
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/// <summary>Returns the result of a componentwise multiplication operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise multiplication.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise multiplication.</param> |
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/// <returns>uint3 result of the componentwise multiplication.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator * (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); } |
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/// <summary>Returns the result of a componentwise multiplication operation on a uint3 vector and a uint value.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise multiplication.</param> |
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/// <param name="rhs">Right hand side uint to use to compute componentwise multiplication.</param> |
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/// <returns>uint3 result of the componentwise multiplication.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator * (uint3 lhs, uint rhs) { return new uint3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); } |
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/// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint3 vector.</summary> |
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/// <param name="lhs">Left hand side uint to use to compute componentwise multiplication.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise multiplication.</param> |
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/// <returns>uint3 result of the componentwise multiplication.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator * (uint lhs, uint3 rhs) { return new uint3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); } |
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/// <summary>Returns the result of a componentwise addition operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise addition.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise addition.</param> |
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/// <returns>uint3 result of the componentwise addition.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator + (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } |
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/// <summary>Returns the result of a componentwise addition operation on a uint3 vector and a uint value.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise addition.</param> |
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/// <param name="rhs">Right hand side uint to use to compute componentwise addition.</param> |
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/// <returns>uint3 result of the componentwise addition.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator + (uint3 lhs, uint rhs) { return new uint3 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs); } |
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/// <summary>Returns the result of a componentwise addition operation on a uint value and a uint3 vector.</summary> |
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/// <param name="lhs">Left hand side uint to use to compute componentwise addition.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise addition.</param> |
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/// <returns>uint3 result of the componentwise addition.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator + (uint lhs, uint3 rhs) { return new uint3 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z); } |
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/// <summary>Returns the result of a componentwise subtraction operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise subtraction.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise subtraction.</param> |
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/// <returns>uint3 result of the componentwise subtraction.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator - (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } |
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/// <summary>Returns the result of a componentwise subtraction operation on a uint3 vector and a uint value.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise subtraction.</param> |
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/// <param name="rhs">Right hand side uint to use to compute componentwise subtraction.</param> |
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/// <returns>uint3 result of the componentwise subtraction.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator - (uint3 lhs, uint rhs) { return new uint3 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs); } |
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/// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint3 vector.</summary> |
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/// <param name="lhs">Left hand side uint to use to compute componentwise subtraction.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise subtraction.</param> |
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/// <returns>uint3 result of the componentwise subtraction.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator - (uint lhs, uint3 rhs) { return new uint3 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z); } |
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/// <summary>Returns the result of a componentwise division operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise division.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise division.</param> |
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/// <returns>uint3 result of the componentwise division.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator / (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z); } |
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/// <summary>Returns the result of a componentwise division operation on a uint3 vector and a uint value.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise division.</param> |
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/// <param name="rhs">Right hand side uint to use to compute componentwise division.</param> |
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/// <returns>uint3 result of the componentwise division.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator / (uint3 lhs, uint rhs) { return new uint3 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); } |
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/// <summary>Returns the result of a componentwise division operation on a uint value and a uint3 vector.</summary> |
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/// <param name="lhs">Left hand side uint to use to compute componentwise division.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise division.</param> |
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/// <returns>uint3 result of the componentwise division.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator / (uint lhs, uint3 rhs) { return new uint3 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z); } |
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/// <summary>Returns the result of a componentwise modulus operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise modulus.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise modulus.</param> |
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/// <returns>uint3 result of the componentwise modulus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator % (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z); } |
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/// <summary>Returns the result of a componentwise modulus operation on a uint3 vector and a uint value.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise modulus.</param> |
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/// <param name="rhs">Right hand side uint to use to compute componentwise modulus.</param> |
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/// <returns>uint3 result of the componentwise modulus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator % (uint3 lhs, uint rhs) { return new uint3 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs); } |
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/// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint3 vector.</summary> |
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/// <param name="lhs">Left hand side uint to use to compute componentwise modulus.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise modulus.</param> |
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/// <returns>uint3 result of the componentwise modulus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator % (uint lhs, uint3 rhs) { return new uint3 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z); } |
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/// <summary>Returns the result of a componentwise increment operation on a uint3 vector.</summary> |
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/// <param name="val">Value to use when computing the componentwise increment.</param> |
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/// <returns>uint3 result of the componentwise increment.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator ++ (uint3 val) { return new uint3 (++val.x, ++val.y, ++val.z); } |
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/// <summary>Returns the result of a componentwise decrement operation on a uint3 vector.</summary> |
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/// <param name="val">Value to use when computing the componentwise decrement.</param> |
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/// <returns>uint3 result of the componentwise decrement.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator -- (uint3 val) { return new uint3 (--val.x, --val.y, --val.z); } |
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/// <summary>Returns the result of a componentwise less than operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise less than.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise less than.</param> |
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/// <returns>bool3 result of the componentwise less than.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator < (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z); } |
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/// <summary>Returns the result of a componentwise less than operation on a uint3 vector and a uint value.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise less than.</param> |
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/// <param name="rhs">Right hand side uint to use to compute componentwise less than.</param> |
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/// <returns>bool3 result of the componentwise less than.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator < (uint3 lhs, uint rhs) { return new bool3 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs); } |
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/// <summary>Returns the result of a componentwise less than operation on a uint value and a uint3 vector.</summary> |
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/// <param name="lhs">Left hand side uint to use to compute componentwise less than.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise less than.</param> |
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/// <returns>bool3 result of the componentwise less than.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator < (uint lhs, uint3 rhs) { return new bool3 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z); } |
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/// <summary>Returns the result of a componentwise less or equal operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise less or equal.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise less or equal.</param> |
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/// <returns>bool3 result of the componentwise less or equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator <= (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z); } |
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/// <summary>Returns the result of a componentwise less or equal operation on a uint3 vector and a uint value.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise less or equal.</param> |
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/// <param name="rhs">Right hand side uint to use to compute componentwise less or equal.</param> |
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/// <returns>bool3 result of the componentwise less or equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator <= (uint3 lhs, uint rhs) { return new bool3 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs); } |
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/// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint3 vector.</summary> |
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/// <param name="lhs">Left hand side uint to use to compute componentwise less or equal.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise less or equal.</param> |
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/// <returns>bool3 result of the componentwise less or equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator <= (uint lhs, uint3 rhs) { return new bool3 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z); } |
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/// <summary>Returns the result of a componentwise greater than operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise greater than.</param> |
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/// <param name="rhs">Right hand side uint3 to use to compute componentwise greater than.</param> |
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/// <returns>bool3 result of the componentwise greater than.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator > (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z); } |
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/// <summary>Returns the result of a componentwise greater than operation on a uint3 vector and a uint value.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise greater than.</param> |
|
/// <param name="rhs">Right hand side uint to use to compute componentwise greater than.</param> |
|
/// <returns>bool3 result of the componentwise greater than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator > (uint3 lhs, uint rhs) { return new bool3 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs); } |
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|
/// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint3 vector.</summary> |
|
/// <param name="lhs">Left hand side uint to use to compute componentwise greater than.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise greater than.</param> |
|
/// <returns>bool3 result of the componentwise greater than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator > (uint lhs, uint3 rhs) { return new bool3 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z); } |
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/// <summary>Returns the result of a componentwise greater or equal operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise greater or equal.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise greater or equal.</param> |
|
/// <returns>bool3 result of the componentwise greater or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator >= (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z); } |
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/// <summary>Returns the result of a componentwise greater or equal operation on a uint3 vector and a uint value.</summary> |
|
/// <param name="lhs">Left hand side uint3 to use to compute componentwise greater or equal.</param> |
|
/// <param name="rhs">Right hand side uint to use to compute componentwise greater or equal.</param> |
|
/// <returns>bool3 result of the componentwise greater or equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator >= (uint3 lhs, uint rhs) { return new bool3 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs); } |
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/// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint3 vector.</summary> |
|
/// <param name="lhs">Left hand side uint to use to compute componentwise greater or equal.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise greater or equal.</param> |
|
/// <returns>bool3 result of the componentwise greater or equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator >= (uint lhs, uint3 rhs) { return new bool3 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z); } |
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/// <summary>Returns the result of a componentwise unary minus operation on a uint3 vector.</summary> |
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/// <param name="val">Value to use when computing the componentwise unary minus.</param> |
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/// <returns>uint3 result of the componentwise unary minus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator - (uint3 val) { return new uint3 ((uint)-val.x, (uint)-val.y, (uint)-val.z); } |
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/// <summary>Returns the result of a componentwise unary plus operation on a uint3 vector.</summary> |
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/// <param name="val">Value to use when computing the componentwise unary plus.</param> |
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/// <returns>uint3 result of the componentwise unary plus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator + (uint3 val) { return new uint3 (+val.x, +val.y, +val.z); } |
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/// <summary>Returns the result of a componentwise left shift operation on a uint3 vector by a number of bits specified by a single int.</summary> |
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/// <param name="x">The vector to left shift.</param> |
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/// <param name="n">The number of bits to left shift.</param> |
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/// <returns>The result of the componentwise left shift.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator << (uint3 x, int n) { return new uint3 (x.x << n, x.y << n, x.z << n); } |
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/// <summary>Returns the result of a componentwise right shift operation on a uint3 vector by a number of bits specified by a single int.</summary> |
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/// <param name="x">The vector to right shift.</param> |
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/// <param name="n">The number of bits to right shift.</param> |
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/// <returns>The result of the componentwise right shift.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator >> (uint3 x, int n) { return new uint3 (x.x >> n, x.y >> n, x.z >> n); } |
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/// <summary>Returns the result of a componentwise equality operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise equality.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise equality.</param> |
|
/// <returns>bool3 result of the componentwise equality.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator == (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); } |
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|
/// <summary>Returns the result of a componentwise equality operation on a uint3 vector and a uint value.</summary> |
|
/// <param name="lhs">Left hand side uint3 to use to compute componentwise equality.</param> |
|
/// <param name="rhs">Right hand side uint to use to compute componentwise equality.</param> |
|
/// <returns>bool3 result of the componentwise equality.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator == (uint3 lhs, uint rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); } |
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|
/// <summary>Returns the result of a componentwise equality operation on a uint value and a uint3 vector.</summary> |
|
/// <param name="lhs">Left hand side uint to use to compute componentwise equality.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise equality.</param> |
|
/// <returns>bool3 result of the componentwise equality.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator == (uint lhs, uint3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); } |
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/// <summary>Returns the result of a componentwise not equal operation on two uint3 vectors.</summary> |
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/// <param name="lhs">Left hand side uint3 to use to compute componentwise not equal.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise not equal.</param> |
|
/// <returns>bool3 result of the componentwise not equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator != (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); } |
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|
/// <summary>Returns the result of a componentwise not equal operation on a uint3 vector and a uint value.</summary> |
|
/// <param name="lhs">Left hand side uint3 to use to compute componentwise not equal.</param> |
|
/// <param name="rhs">Right hand side uint to use to compute componentwise not equal.</param> |
|
/// <returns>bool3 result of the componentwise not equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator != (uint3 lhs, uint rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); } |
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|
/// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint3 vector.</summary> |
|
/// <param name="lhs">Left hand side uint to use to compute componentwise not equal.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise not equal.</param> |
|
/// <returns>bool3 result of the componentwise not equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator != (uint lhs, uint3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); } |
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/// <summary>Returns the result of a componentwise bitwise not operation on a uint3 vector.</summary> |
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/// <param name="val">Value to use when computing the componentwise bitwise not.</param> |
|
/// <returns>uint3 result of the componentwise bitwise not.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint3 operator ~ (uint3 val) { return new uint3 (~val.x, ~val.y, ~val.z); } |
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/// <summary>Returns the result of a componentwise bitwise and operation on two uint3 vectors.</summary> |
|
/// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise and.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise and.</param> |
|
/// <returns>uint3 result of the componentwise bitwise and.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 operator & (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x & rhs.x, lhs.y & rhs.y, lhs.z & rhs.z); } |
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/// <summary>Returns the result of a componentwise bitwise and operation on a uint3 vector and a uint value.</summary> |
|
/// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise and.</param> |
|
/// <param name="rhs">Right hand side uint to use to compute componentwise bitwise and.</param> |
|
/// <returns>uint3 result of the componentwise bitwise and.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 operator & (uint3 lhs, uint rhs) { return new uint3 (lhs.x & rhs, lhs.y & rhs, lhs.z & rhs); } |
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/// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint3 vector.</summary> |
|
/// <param name="lhs">Left hand side uint to use to compute componentwise bitwise and.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise and.</param> |
|
/// <returns>uint3 result of the componentwise bitwise and.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 operator & (uint lhs, uint3 rhs) { return new uint3 (lhs & rhs.x, lhs & rhs.y, lhs & rhs.z); } |
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/// <summary>Returns the result of a componentwise bitwise or operation on two uint3 vectors.</summary> |
|
/// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise or.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise or.</param> |
|
/// <returns>uint3 result of the componentwise bitwise or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 operator | (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x | rhs.x, lhs.y | rhs.y, lhs.z | rhs.z); } |
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/// <summary>Returns the result of a componentwise bitwise or operation on a uint3 vector and a uint value.</summary> |
|
/// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise or.</param> |
|
/// <param name="rhs">Right hand side uint to use to compute componentwise bitwise or.</param> |
|
/// <returns>uint3 result of the componentwise bitwise or.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 operator | (uint3 lhs, uint rhs) { return new uint3 (lhs.x | rhs, lhs.y | rhs, lhs.z | rhs); } |
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|
/// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint3 vector.</summary> |
|
/// <param name="lhs">Left hand side uint to use to compute componentwise bitwise or.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise or.</param> |
|
/// <returns>uint3 result of the componentwise bitwise or.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 operator | (uint lhs, uint3 rhs) { return new uint3 (lhs | rhs.x, lhs | rhs.y, lhs | rhs.z); } |
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|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint3 vectors.</summary> |
|
/// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise exclusive or.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise exclusive or.</param> |
|
/// <returns>uint3 result of the componentwise bitwise exclusive or.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 operator ^ (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x ^ rhs.x, lhs.y ^ rhs.y, lhs.z ^ rhs.z); } |
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|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint3 vector and a uint value.</summary> |
|
/// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise exclusive or.</param> |
|
/// <param name="rhs">Right hand side uint to use to compute componentwise bitwise exclusive or.</param> |
|
/// <returns>uint3 result of the componentwise bitwise exclusive or.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 operator ^ (uint3 lhs, uint rhs) { return new uint3 (lhs.x ^ rhs, lhs.y ^ rhs, lhs.z ^ rhs); } |
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|
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint3 vector.</summary> |
|
/// <param name="lhs">Left hand side uint to use to compute componentwise bitwise exclusive or.</param> |
|
/// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise exclusive or.</param> |
|
/// <returns>uint3 result of the componentwise bitwise exclusive or.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 operator ^ (uint lhs, uint3 rhs) { return new uint3 (lhs ^ rhs.x, lhs ^ rhs.y, lhs ^ rhs.z); } |
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, x, x, x); } |
|
} |
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, x, x, y); } |
|
} |
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, x, x, z); } |
|
} |
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, x, y, x); } |
|
} |
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, x, y, y); } |
|
} |
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, x, y, z); } |
|
} |
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, x, z, x); } |
|
} |
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, x, z, y); } |
|
} |
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, x, z, z); } |
|
} |
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|
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, y, x, x); } |
|
} |
|
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|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, y, x, y); } |
|
} |
|
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|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, y, x, z); } |
|
} |
|
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, y, y, x); } |
|
} |
|
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|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, y, z, x); } |
|
} |
|
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 xzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(x, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 yzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(y, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint4 zzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint4(z, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 xxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 xxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 xxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 xyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 xyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 xyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(x, y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 xzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 xzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(x, z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 xzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 yxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 yxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 yxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(y, x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 yyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 yyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 yyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 yzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(y, z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 yzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 yzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 zxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 zxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(z, x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 zxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 zyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(z, y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 zyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 zyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 zzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 zzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint3 zzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint3(z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint2 xx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint2(x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint2 xy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint2(x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint2 xz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint2(x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint2 yx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint2(y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint2 yy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint2(y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint2 yz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint2(y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint2 zx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint2(z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint2 zy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint2(z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public uint2 zz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new uint2(z, z); } |
|
} |
|
|
|
|
|
|
|
/// <summary>Returns the uint element at a specified index.</summary> |
|
unsafe public uint this[int index] |
|
{ |
|
get |
|
{ |
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS |
|
if ((uint)index >= 3) |
|
throw new System.ArgumentException("index must be between[0...2]"); |
|
#endif |
|
fixed (uint3* array = &this) { return ((uint*)array)[index]; } |
|
} |
|
set |
|
{ |
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS |
|
if ((uint)index >= 3) |
|
throw new System.ArgumentException("index must be between[0...2]"); |
|
#endif |
|
fixed (uint* array = &x) { array[index] = value; } |
|
} |
|
} |
|
|
|
/// <summary>Returns true if the uint3 is equal to a given uint3, false otherwise.</summary> |
|
/// <param name="rhs">Right hand side argument to compare equality with.</param> |
|
/// <returns>The result of the equality comparison.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public bool Equals(uint3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; } |
|
|
|
/// <summary>Returns true if the uint3 is equal to a given uint3, false otherwise.</summary> |
|
/// <param name="o">Right hand side argument to compare equality with.</param> |
|
/// <returns>The result of the equality comparison.</returns> |
|
public override bool Equals(object o) { return o is uint3 converted && Equals(converted); } |
|
|
|
|
|
/// <summary>Returns a hash code for the uint3.</summary> |
|
/// <returns>The computed hash code.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public override int GetHashCode() { return (int)math.hash(this); } |
|
|
|
|
|
/// <summary>Returns a string representation of the uint3.</summary> |
|
/// <returns>String representation of the value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public override string ToString() |
|
{ |
|
return string.Format("uint3({0}, {1}, {2})", x, y, z); |
|
} |
|
|
|
/// <summary>Returns a string representation of the uint3 using a specified format and culture-specific format information.</summary> |
|
/// <param name="format">Format string to use during string formatting.</param> |
|
/// <param name="formatProvider">Format provider to use during string formatting.</param> |
|
/// <returns>String representation of the value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public string ToString(string format, IFormatProvider formatProvider) |
|
{ |
|
return string.Format("uint3({0}, {1}, {2})", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider)); |
|
} |
|
|
|
internal sealed class DebuggerProxy |
|
{ |
|
public uint x; |
|
public uint y; |
|
public uint z; |
|
public DebuggerProxy(uint3 v) |
|
{ |
|
x = v.x; |
|
y = v.y; |
|
z = v.z; |
|
} |
|
} |
|
|
|
} |
|
|
|
public static partial class math |
|
{ |
|
/// <summary>Returns a uint3 vector constructed from three uint values.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="y">The constructed vector's y component will be set to this value.</param> |
|
/// <param name="z">The constructed vector's z component will be set to this value.</param> |
|
/// <returns>uint3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(uint x, uint y, uint z) { return new uint3(x, y, z); } |
|
|
|
/// <summary>Returns a uint3 vector constructed from a uint value and a uint2 vector.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="yz">The constructed vector's yz components will be set to this value.</param> |
|
/// <returns>uint3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(uint x, uint2 yz) { return new uint3(x, yz); } |
|
|
|
/// <summary>Returns a uint3 vector constructed from a uint2 vector and a uint value.</summary> |
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
|
/// <param name="z">The constructed vector's z component will be set to this value.</param> |
|
/// <returns>uint3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(uint2 xy, uint z) { return new uint3(xy, z); } |
|
|
|
/// <summary>Returns a uint3 vector constructed from a uint3 vector.</summary> |
|
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> |
|
/// <returns>uint3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(uint3 xyz) { return new uint3(xyz); } |
|
|
|
/// <summary>Returns a uint3 vector constructed from a single uint value by assigning it to every component.</summary> |
|
/// <param name="v">uint to convert to uint3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(uint v) { return new uint3(v); } |
|
|
|
/// <summary>Returns a uint3 vector constructed from a single bool value by converting it to uint and assigning it to every component.</summary> |
|
/// <param name="v">bool to convert to uint3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(bool v) { return new uint3(v); } |
|
|
|
/// <summary>Return a uint3 vector constructed from a bool3 vector by componentwise conversion.</summary> |
|
/// <param name="v">bool3 to convert to uint3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(bool3 v) { return new uint3(v); } |
|
|
|
/// <summary>Returns a uint3 vector constructed from a single int value by converting it to uint and assigning it to every component.</summary> |
|
/// <param name="v">int to convert to uint3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(int v) { return new uint3(v); } |
|
|
|
/// <summary>Return a uint3 vector constructed from a int3 vector by componentwise conversion.</summary> |
|
/// <param name="v">int3 to convert to uint3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(int3 v) { return new uint3(v); } |
|
|
|
/// <summary>Returns a uint3 vector constructed from a single float value by converting it to uint and assigning it to every component.</summary> |
|
/// <param name="v">float to convert to uint3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(float v) { return new uint3(v); } |
|
|
|
/// <summary>Return a uint3 vector constructed from a float3 vector by componentwise conversion.</summary> |
|
/// <param name="v">float3 to convert to uint3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(float3 v) { return new uint3(v); } |
|
|
|
/// <summary>Returns a uint3 vector constructed from a single double value by converting it to uint and assigning it to every component.</summary> |
|
/// <param name="v">double to convert to uint3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(double v) { return new uint3(v); } |
|
|
|
/// <summary>Return a uint3 vector constructed from a double3 vector by componentwise conversion.</summary> |
|
/// <param name="v">double3 to convert to uint3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 uint3(double3 v) { return new uint3(v); } |
|
|
|
/// <summary>Returns a uint hash code of a uint3 vector.</summary> |
|
/// <param name="v">Vector value to hash.</param> |
|
/// <returns>uint hash of the argument.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint hash(uint3 v) |
|
{ |
|
return csum(v * uint3(0xCD266C89u, 0xF1852A33u, 0x77E35E77u)) + 0x863E3729u; |
|
} |
|
|
|
/// <summary> |
|
/// Returns a uint3 vector hash code of a uint3 vector. |
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash |
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step. |
|
/// </summary> |
|
/// <param name="v">Vector value to hash.</param> |
|
/// <returns>uint3 hash of the argument.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 hashwide(uint3 v) |
|
{ |
|
return (v * uint3(0xE191B035u, 0x68586FAFu, 0xD4DFF6D3u)) + 0xCB634F4Du; |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two uint3 vectors into a uint value.</summary> |
|
/// <param name="left">uint3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">uint3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting uint.</param> |
|
/// <returns>uint result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint shuffle(uint3 left, uint3 right, ShuffleComponent x) |
|
{ |
|
return select_shuffle_component(left, right, x); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two uint3 vectors into a uint2 vector.</summary> |
|
/// <param name="left">uint3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">uint3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting uint2 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting uint2 y component.</param> |
|
/// <returns>uint2 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint2 shuffle(uint3 left, uint3 right, ShuffleComponent x, ShuffleComponent y) |
|
{ |
|
return uint2( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y)); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two uint3 vectors into a uint3 vector.</summary> |
|
/// <param name="left">uint3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">uint3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting uint3 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting uint3 y component.</param> |
|
/// <param name="z">The ShuffleComponent to use when setting the resulting uint3 z component.</param> |
|
/// <returns>uint3 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 shuffle(uint3 left, uint3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) |
|
{ |
|
return uint3( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z)); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two uint3 vectors into a uint4 vector.</summary> |
|
/// <param name="left">uint3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">uint3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting uint4 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting uint4 y component.</param> |
|
/// <param name="z">The ShuffleComponent to use when setting the resulting uint4 z component.</param> |
|
/// <param name="w">The ShuffleComponent to use when setting the resulting uint4 w component.</param> |
|
/// <returns>uint4 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint4 shuffle(uint3 left, uint3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) |
|
{ |
|
return uint4( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z), |
|
select_shuffle_component(left, right, w)); |
|
} |
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
internal static uint select_shuffle_component(uint3 a, uint3 b, ShuffleComponent component) |
|
{ |
|
switch(component) |
|
{ |
|
case ShuffleComponent.LeftX: |
|
return a.x; |
|
case ShuffleComponent.LeftY: |
|
return a.y; |
|
case ShuffleComponent.LeftZ: |
|
return a.z; |
|
case ShuffleComponent.RightX: |
|
return b.x; |
|
case ShuffleComponent.RightY: |
|
return b.y; |
|
case ShuffleComponent.RightZ: |
|
return b.z; |
|
default: |
|
throw new System.ArgumentException("Invalid shuffle component: " + component); |
|
} |
|
} |
|
|
|
} |
|
}
|
|
|