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4052 lines
163 KiB
4052 lines
163 KiB
//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// This code was generated by a tool. |
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// |
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// Changes to this file may cause incorrect behavior and will be lost if |
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// the code is regenerated. |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Runtime.CompilerServices; |
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using System.Diagnostics; |
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using Unity.IL2CPP.CompilerServices; |
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#pragma warning disable 0660, 0661 |
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namespace Unity.Mathematics |
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{ |
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/// <summary>A 4 component vector of floats.</summary> |
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[DebuggerTypeProxy(typeof(float4.DebuggerProxy))] |
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[System.Serializable] |
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[Il2CppEagerStaticClassConstruction] |
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public partial struct float4 : System.IEquatable<float4>, IFormattable |
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{ |
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/// <summary>x component of the vector.</summary> |
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public float x; |
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/// <summary>y component of the vector.</summary> |
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public float y; |
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/// <summary>z component of the vector.</summary> |
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public float z; |
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/// <summary>w component of the vector.</summary> |
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public float w; |
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/// <summary>float4 zero value.</summary> |
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public static readonly float4 zero; |
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/// <summary>Constructs a float4 vector from four float values.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="y">The constructed vector's y component will be set to this value.</param> |
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/// <param name="z">The constructed vector's z component will be set to this value.</param> |
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/// <param name="w">The constructed vector's w component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(float x, float y, float z, float w) |
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{ |
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this.x = x; |
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this.y = y; |
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this.z = z; |
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this.w = w; |
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} |
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/// <summary>Constructs a float4 vector from two float values and a float2 vector.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="y">The constructed vector's y component will be set to this value.</param> |
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/// <param name="zw">The constructed vector's zw components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(float x, float y, float2 zw) |
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{ |
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this.x = x; |
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this.y = y; |
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this.z = zw.x; |
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this.w = zw.y; |
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} |
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/// <summary>Constructs a float4 vector from a float value, a float2 vector and a float value.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="yz">The constructed vector's yz components will be set to this value.</param> |
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/// <param name="w">The constructed vector's w component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(float x, float2 yz, float w) |
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{ |
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this.x = x; |
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this.y = yz.x; |
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this.z = yz.y; |
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this.w = w; |
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} |
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/// <summary>Constructs a float4 vector from a float value and a float3 vector.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="yzw">The constructed vector's yzw components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(float x, float3 yzw) |
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{ |
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this.x = x; |
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this.y = yzw.x; |
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this.z = yzw.y; |
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this.w = yzw.z; |
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} |
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/// <summary>Constructs a float4 vector from a float2 vector and two float values.</summary> |
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/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
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/// <param name="z">The constructed vector's z component will be set to this value.</param> |
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/// <param name="w">The constructed vector's w component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(float2 xy, float z, float w) |
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{ |
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this.x = xy.x; |
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this.y = xy.y; |
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this.z = z; |
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this.w = w; |
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} |
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/// <summary>Constructs a float4 vector from two float2 vectors.</summary> |
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/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
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/// <param name="zw">The constructed vector's zw components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(float2 xy, float2 zw) |
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{ |
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this.x = xy.x; |
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this.y = xy.y; |
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this.z = zw.x; |
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this.w = zw.y; |
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} |
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/// <summary>Constructs a float4 vector from a float3 vector and a float value.</summary> |
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/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> |
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/// <param name="w">The constructed vector's w component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(float3 xyz, float w) |
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{ |
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this.x = xyz.x; |
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this.y = xyz.y; |
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this.z = xyz.z; |
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this.w = w; |
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} |
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/// <summary>Constructs a float4 vector from a float4 vector.</summary> |
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/// <param name="xyzw">The constructed vector's xyzw components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(float4 xyzw) |
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{ |
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this.x = xyzw.x; |
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this.y = xyzw.y; |
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this.z = xyzw.z; |
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this.w = xyzw.w; |
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} |
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/// <summary>Constructs a float4 vector from a single float value by assigning it to every component.</summary> |
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/// <param name="v">float to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(float v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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this.w = v; |
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} |
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/// <summary>Constructs a float4 vector from a single bool value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">bool to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(bool v) |
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{ |
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this.x = v ? 1.0f : 0.0f; |
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this.y = v ? 1.0f : 0.0f; |
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this.z = v ? 1.0f : 0.0f; |
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this.w = v ? 1.0f : 0.0f; |
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} |
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/// <summary>Constructs a float4 vector from a bool4 vector by componentwise conversion.</summary> |
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/// <param name="v">bool4 to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(bool4 v) |
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{ |
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this.x = v.x ? 1.0f : 0.0f; |
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this.y = v.y ? 1.0f : 0.0f; |
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this.z = v.z ? 1.0f : 0.0f; |
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this.w = v.w ? 1.0f : 0.0f; |
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} |
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/// <summary>Constructs a float4 vector from a single int value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">int to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(int v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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this.w = v; |
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} |
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/// <summary>Constructs a float4 vector from a int4 vector by componentwise conversion.</summary> |
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/// <param name="v">int4 to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(int4 v) |
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{ |
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this.x = v.x; |
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this.y = v.y; |
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this.z = v.z; |
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this.w = v.w; |
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} |
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/// <summary>Constructs a float4 vector from a single uint value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">uint to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(uint v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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this.w = v; |
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} |
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/// <summary>Constructs a float4 vector from a uint4 vector by componentwise conversion.</summary> |
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/// <param name="v">uint4 to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(uint4 v) |
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{ |
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this.x = v.x; |
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this.y = v.y; |
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this.z = v.z; |
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this.w = v.w; |
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} |
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/// <summary>Constructs a float4 vector from a single half value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">half to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(half v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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this.w = v; |
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} |
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/// <summary>Constructs a float4 vector from a half4 vector by componentwise conversion.</summary> |
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/// <param name="v">half4 to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(half4 v) |
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{ |
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this.x = v.x; |
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this.y = v.y; |
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this.z = v.z; |
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this.w = v.w; |
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} |
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/// <summary>Constructs a float4 vector from a single double value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">double to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(double v) |
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{ |
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this.x = (float)v; |
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this.y = (float)v; |
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this.z = (float)v; |
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this.w = (float)v; |
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} |
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/// <summary>Constructs a float4 vector from a double4 vector by componentwise conversion.</summary> |
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/// <param name="v">double4 to convert to float4</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float4(double4 v) |
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{ |
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this.x = (float)v.x; |
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this.y = (float)v.y; |
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this.z = (float)v.z; |
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this.w = (float)v.w; |
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} |
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/// <summary>Implicitly converts a single float value to a float4 vector by assigning it to every component.</summary> |
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/// <param name="v">float to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float4(float v) { return new float4(v); } |
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/// <summary>Explicitly converts a single bool value to a float4 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">bool to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator float4(bool v) { return new float4(v); } |
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/// <summary>Explicitly converts a bool4 vector to a float4 vector by componentwise conversion.</summary> |
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/// <param name="v">bool4 to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator float4(bool4 v) { return new float4(v); } |
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/// <summary>Implicitly converts a single int value to a float4 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">int to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float4(int v) { return new float4(v); } |
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/// <summary>Implicitly converts a int4 vector to a float4 vector by componentwise conversion.</summary> |
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/// <param name="v">int4 to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float4(int4 v) { return new float4(v); } |
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/// <summary>Implicitly converts a single uint value to a float4 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">uint to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float4(uint v) { return new float4(v); } |
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/// <summary>Implicitly converts a uint4 vector to a float4 vector by componentwise conversion.</summary> |
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/// <param name="v">uint4 to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float4(uint4 v) { return new float4(v); } |
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/// <summary>Implicitly converts a single half value to a float4 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">half to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float4(half v) { return new float4(v); } |
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/// <summary>Implicitly converts a half4 vector to a float4 vector by componentwise conversion.</summary> |
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/// <param name="v">half4 to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float4(half4 v) { return new float4(v); } |
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/// <summary>Explicitly converts a single double value to a float4 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">double to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator float4(double v) { return new float4(v); } |
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/// <summary>Explicitly converts a double4 vector to a float4 vector by componentwise conversion.</summary> |
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/// <param name="v">double4 to convert to float4</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator float4(double4 v) { return new float4(v); } |
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/// <summary>Returns the result of a componentwise multiplication operation on two float4 vectors.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise multiplication.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise multiplication.</param> |
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/// <returns>float4 result of the componentwise multiplication.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator * (float4 lhs, float4 rhs) { return new float4 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); } |
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/// <summary>Returns the result of a componentwise multiplication operation on a float4 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise multiplication.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param> |
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/// <returns>float4 result of the componentwise multiplication.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator * (float4 lhs, float rhs) { return new float4 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs, lhs.w * rhs); } |
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/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float4 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise multiplication.</param> |
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/// <returns>float4 result of the componentwise multiplication.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator * (float lhs, float4 rhs) { return new float4 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w); } |
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/// <summary>Returns the result of a componentwise addition operation on two float4 vectors.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise addition.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise addition.</param> |
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/// <returns>float4 result of the componentwise addition.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator + (float4 lhs, float4 rhs) { return new float4 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); } |
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/// <summary>Returns the result of a componentwise addition operation on a float4 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise addition.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param> |
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/// <returns>float4 result of the componentwise addition.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator + (float4 lhs, float rhs) { return new float4 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs, lhs.w + rhs); } |
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/// <summary>Returns the result of a componentwise addition operation on a float value and a float4 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise addition.</param> |
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/// <returns>float4 result of the componentwise addition.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator + (float lhs, float4 rhs) { return new float4 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z, lhs + rhs.w); } |
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/// <summary>Returns the result of a componentwise subtraction operation on two float4 vectors.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise subtraction.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise subtraction.</param> |
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/// <returns>float4 result of the componentwise subtraction.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator - (float4 lhs, float4 rhs) { return new float4 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); } |
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/// <summary>Returns the result of a componentwise subtraction operation on a float4 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise subtraction.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param> |
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/// <returns>float4 result of the componentwise subtraction.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator - (float4 lhs, float rhs) { return new float4 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs, lhs.w - rhs); } |
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/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float4 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise subtraction.</param> |
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/// <returns>float4 result of the componentwise subtraction.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator - (float lhs, float4 rhs) { return new float4 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z, lhs - rhs.w); } |
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/// <summary>Returns the result of a componentwise division operation on two float4 vectors.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise division.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise division.</param> |
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/// <returns>float4 result of the componentwise division.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator / (float4 lhs, float4 rhs) { return new float4 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z, lhs.w / rhs.w); } |
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/// <summary>Returns the result of a componentwise division operation on a float4 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise division.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise division.</param> |
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/// <returns>float4 result of the componentwise division.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator / (float4 lhs, float rhs) { return new float4 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs, lhs.w / rhs); } |
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/// <summary>Returns the result of a componentwise division operation on a float value and a float4 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise division.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise division.</param> |
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/// <returns>float4 result of the componentwise division.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator / (float lhs, float4 rhs) { return new float4 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z, lhs / rhs.w); } |
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/// <summary>Returns the result of a componentwise modulus operation on two float4 vectors.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise modulus.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise modulus.</param> |
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/// <returns>float4 result of the componentwise modulus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator % (float4 lhs, float4 rhs) { return new float4 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z, lhs.w % rhs.w); } |
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/// <summary>Returns the result of a componentwise modulus operation on a float4 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float4 to use to compute componentwise modulus.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param> |
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/// <returns>float4 result of the componentwise modulus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float4 operator % (float4 lhs, float rhs) { return new float4 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs, lhs.w % rhs); } |
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/// <summary>Returns the result of a componentwise modulus operation on a float value and a float4 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param> |
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/// <param name="rhs">Right hand side float4 to use to compute componentwise modulus.</param> |
|
/// <returns>float4 result of the componentwise modulus.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 operator % (float lhs, float4 rhs) { return new float4 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z, lhs % rhs.w); } |
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|
/// <summary>Returns the result of a componentwise increment operation on a float4 vector.</summary> |
|
/// <param name="val">Value to use when computing the componentwise increment.</param> |
|
/// <returns>float4 result of the componentwise increment.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 operator ++ (float4 val) { return new float4 (++val.x, ++val.y, ++val.z, ++val.w); } |
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|
/// <summary>Returns the result of a componentwise decrement operation on a float4 vector.</summary> |
|
/// <param name="val">Value to use when computing the componentwise decrement.</param> |
|
/// <returns>float4 result of the componentwise decrement.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 operator -- (float4 val) { return new float4 (--val.x, --val.y, --val.z, --val.w); } |
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|
/// <summary>Returns the result of a componentwise less than operation on two float4 vectors.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise less than.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise less than.</param> |
|
/// <returns>bool4 result of the componentwise less than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator < (float4 lhs, float4 rhs) { return new bool4 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z, lhs.w < rhs.w); } |
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|
/// <summary>Returns the result of a componentwise less than operation on a float4 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise less than.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param> |
|
/// <returns>bool4 result of the componentwise less than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator < (float4 lhs, float rhs) { return new bool4 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs, lhs.w < rhs); } |
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|
/// <summary>Returns the result of a componentwise less than operation on a float value and a float4 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise less than.</param> |
|
/// <returns>bool4 result of the componentwise less than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator < (float lhs, float4 rhs) { return new bool4 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z, lhs < rhs.w); } |
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|
/// <summary>Returns the result of a componentwise less or equal operation on two float4 vectors.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise less or equal.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise less or equal.</param> |
|
/// <returns>bool4 result of the componentwise less or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator <= (float4 lhs, float4 rhs) { return new bool4 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z, lhs.w <= rhs.w); } |
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|
/// <summary>Returns the result of a componentwise less or equal operation on a float4 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise less or equal.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param> |
|
/// <returns>bool4 result of the componentwise less or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator <= (float4 lhs, float rhs) { return new bool4 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs, lhs.w <= rhs); } |
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|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float4 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise less or equal.</param> |
|
/// <returns>bool4 result of the componentwise less or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator <= (float lhs, float4 rhs) { return new bool4 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z, lhs <= rhs.w); } |
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|
/// <summary>Returns the result of a componentwise greater than operation on two float4 vectors.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise greater than.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise greater than.</param> |
|
/// <returns>bool4 result of the componentwise greater than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator > (float4 lhs, float4 rhs) { return new bool4 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z, lhs.w > rhs.w); } |
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|
/// <summary>Returns the result of a componentwise greater than operation on a float4 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise greater than.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param> |
|
/// <returns>bool4 result of the componentwise greater than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator > (float4 lhs, float rhs) { return new bool4 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs, lhs.w > rhs); } |
|
|
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float4 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise greater than.</param> |
|
/// <returns>bool4 result of the componentwise greater than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator > (float lhs, float4 rhs) { return new bool4 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z, lhs > rhs.w); } |
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|
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float4 vectors.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise greater or equal.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise greater or equal.</param> |
|
/// <returns>bool4 result of the componentwise greater or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator >= (float4 lhs, float4 rhs) { return new bool4 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z, lhs.w >= rhs.w); } |
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|
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float4 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise greater or equal.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param> |
|
/// <returns>bool4 result of the componentwise greater or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator >= (float4 lhs, float rhs) { return new bool4 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs, lhs.w >= rhs); } |
|
|
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float4 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise greater or equal.</param> |
|
/// <returns>bool4 result of the componentwise greater or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator >= (float lhs, float4 rhs) { return new bool4 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z, lhs >= rhs.w); } |
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|
|
/// <summary>Returns the result of a componentwise unary minus operation on a float4 vector.</summary> |
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param> |
|
/// <returns>float4 result of the componentwise unary minus.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 operator - (float4 val) { return new float4 (-val.x, -val.y, -val.z, -val.w); } |
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|
/// <summary>Returns the result of a componentwise unary plus operation on a float4 vector.</summary> |
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param> |
|
/// <returns>float4 result of the componentwise unary plus.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 operator + (float4 val) { return new float4 (+val.x, +val.y, +val.z, +val.w); } |
|
|
|
|
|
/// <summary>Returns the result of a componentwise equality operation on two float4 vectors.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise equality.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise equality.</param> |
|
/// <returns>bool4 result of the componentwise equality.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator == (float4 lhs, float4 rhs) { return new bool4 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z, lhs.w == rhs.w); } |
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|
|
/// <summary>Returns the result of a componentwise equality operation on a float4 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise equality.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param> |
|
/// <returns>bool4 result of the componentwise equality.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator == (float4 lhs, float rhs) { return new bool4 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs, lhs.w == rhs); } |
|
|
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float4 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise equality.</param> |
|
/// <returns>bool4 result of the componentwise equality.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator == (float lhs, float4 rhs) { return new bool4 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z, lhs == rhs.w); } |
|
|
|
|
|
/// <summary>Returns the result of a componentwise not equal operation on two float4 vectors.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise not equal.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise not equal.</param> |
|
/// <returns>bool4 result of the componentwise not equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator != (float4 lhs, float4 rhs) { return new bool4 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z, lhs.w != rhs.w); } |
|
|
|
/// <summary>Returns the result of a componentwise not equal operation on a float4 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float4 to use to compute componentwise not equal.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param> |
|
/// <returns>bool4 result of the componentwise not equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator != (float4 lhs, float rhs) { return new bool4 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs, lhs.w != rhs); } |
|
|
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float4 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param> |
|
/// <param name="rhs">Right hand side float4 to use to compute componentwise not equal.</param> |
|
/// <returns>bool4 result of the componentwise not equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 operator != (float lhs, float4 rhs) { return new bool4 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z, lhs != rhs.w); } |
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|
|
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|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, z, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; z = value.z; w = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xywx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xywy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xywz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, w, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; w = value.z; z = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, y, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; y = value.z; w = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, w, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; w = value.z; y = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; w = value.y; y = value.z; z = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; w = value.y; z = value.z; y = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xwww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, w, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, z, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; z = value.z; w = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, w, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; w = value.z; z = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yywx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, w, x); } |
|
} |
|
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|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yywy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yywz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, x, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; x = value.z; w = value.w; } |
|
} |
|
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|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, w, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; w = value.z; x = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; w = value.y; x = value.z; z = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; w = value.y; z = value.z; x = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 ywww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, w, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, y, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; y = value.z; w = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, w, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; w = value.z; y = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, x, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; x = value.z; w = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zywx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, w, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; w = value.z; x = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zywy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zywz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; w = value.y; x = value.z; y = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; w = value.y; y = value.z; x = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zwww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, w, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; x = value.y; y = value.z; z = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; x = value.y; z = value.z; y = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wxww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, x, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; y = value.y; x = value.z; z = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; y = value.y; z = value.z; x = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wywx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wywy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wywz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wyww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, y, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; z = value.y; x = value.z; y = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; z = value.y; y = value.z; x = value.w; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wzww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, z, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 wwww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(w, w, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, y, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; w = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, z, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; w = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, w, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; w = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, w, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; w = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, x, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; w = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, z, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; w = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 ywx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, w, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; w = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 ywy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 ywz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, w, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; w = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, x, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; w = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, y, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; w = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, w, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; w = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, w, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; w = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; x = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; x = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wxw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, x, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; y = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; y = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wyw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, y, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; z = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; z = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wzw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, z, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wwx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, w, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wwy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, w, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 wwz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, w, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 www |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(w, w, w); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 xx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 xy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 xz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 xw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(x, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; w = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 yx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 yy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 yz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 yw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(y, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; w = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 zx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 zy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 zz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 zw |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(z, w); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; w = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 wx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(w, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; x = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 wy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(w, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; y = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 wz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(w, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { w = value.x; z = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 ww |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(w, w); } |
|
} |
|
|
|
|
|
|
|
/// <summary>Returns the float element at a specified index.</summary> |
|
unsafe public float this[int index] |
|
{ |
|
get |
|
{ |
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS |
|
if ((uint)index >= 4) |
|
throw new System.ArgumentException("index must be between[0...3]"); |
|
#endif |
|
fixed (float4* array = &this) { return ((float*)array)[index]; } |
|
} |
|
set |
|
{ |
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS |
|
if ((uint)index >= 4) |
|
throw new System.ArgumentException("index must be between[0...3]"); |
|
#endif |
|
fixed (float* array = &x) { array[index] = value; } |
|
} |
|
} |
|
|
|
/// <summary>Returns true if the float4 is equal to a given float4, false otherwise.</summary> |
|
/// <param name="rhs">Right hand side argument to compare equality with.</param> |
|
/// <returns>The result of the equality comparison.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public bool Equals(float4 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w; } |
|
|
|
/// <summary>Returns true if the float4 is equal to a given float4, false otherwise.</summary> |
|
/// <param name="o">Right hand side argument to compare equality with.</param> |
|
/// <returns>The result of the equality comparison.</returns> |
|
public override bool Equals(object o) { return o is float4 converted && Equals(converted); } |
|
|
|
|
|
/// <summary>Returns a hash code for the float4.</summary> |
|
/// <returns>The computed hash code.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public override int GetHashCode() { return (int)math.hash(this); } |
|
|
|
|
|
/// <summary>Returns a string representation of the float4.</summary> |
|
/// <returns>String representation of the value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public override string ToString() |
|
{ |
|
return string.Format("float4({0}f, {1}f, {2}f, {3}f)", x, y, z, w); |
|
} |
|
|
|
/// <summary>Returns a string representation of the float4 using a specified format and culture-specific format information.</summary> |
|
/// <param name="format">Format string to use during string formatting.</param> |
|
/// <param name="formatProvider">Format provider to use during string formatting.</param> |
|
/// <returns>String representation of the value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public string ToString(string format, IFormatProvider formatProvider) |
|
{ |
|
return string.Format("float4({0}f, {1}f, {2}f, {3}f)", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider), w.ToString(format, formatProvider)); |
|
} |
|
|
|
internal sealed class DebuggerProxy |
|
{ |
|
public float x; |
|
public float y; |
|
public float z; |
|
public float w; |
|
public DebuggerProxy(float4 v) |
|
{ |
|
x = v.x; |
|
y = v.y; |
|
z = v.z; |
|
w = v.w; |
|
} |
|
} |
|
|
|
} |
|
|
|
public static partial class math |
|
{ |
|
/// <summary>Returns a float4 vector constructed from four float values.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="y">The constructed vector's y component will be set to this value.</param> |
|
/// <param name="z">The constructed vector's z component will be set to this value.</param> |
|
/// <param name="w">The constructed vector's w component will be set to this value.</param> |
|
/// <returns>float4 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(float x, float y, float z, float w) { return new float4(x, y, z, w); } |
|
|
|
/// <summary>Returns a float4 vector constructed from two float values and a float2 vector.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="y">The constructed vector's y component will be set to this value.</param> |
|
/// <param name="zw">The constructed vector's zw components will be set to this value.</param> |
|
/// <returns>float4 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(float x, float y, float2 zw) { return new float4(x, y, zw); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a float value, a float2 vector and a float value.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="yz">The constructed vector's yz components will be set to this value.</param> |
|
/// <param name="w">The constructed vector's w component will be set to this value.</param> |
|
/// <returns>float4 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(float x, float2 yz, float w) { return new float4(x, yz, w); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a float value and a float3 vector.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="yzw">The constructed vector's yzw components will be set to this value.</param> |
|
/// <returns>float4 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(float x, float3 yzw) { return new float4(x, yzw); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a float2 vector and two float values.</summary> |
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
|
/// <param name="z">The constructed vector's z component will be set to this value.</param> |
|
/// <param name="w">The constructed vector's w component will be set to this value.</param> |
|
/// <returns>float4 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(float2 xy, float z, float w) { return new float4(xy, z, w); } |
|
|
|
/// <summary>Returns a float4 vector constructed from two float2 vectors.</summary> |
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
|
/// <param name="zw">The constructed vector's zw components will be set to this value.</param> |
|
/// <returns>float4 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(float2 xy, float2 zw) { return new float4(xy, zw); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a float3 vector and a float value.</summary> |
|
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> |
|
/// <param name="w">The constructed vector's w component will be set to this value.</param> |
|
/// <returns>float4 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(float3 xyz, float w) { return new float4(xyz, w); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a float4 vector.</summary> |
|
/// <param name="xyzw">The constructed vector's xyzw components will be set to this value.</param> |
|
/// <returns>float4 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(float4 xyzw) { return new float4(xyzw); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a single float value by assigning it to every component.</summary> |
|
/// <param name="v">float to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(float v) { return new float4(v); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a single bool value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">bool to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(bool v) { return new float4(v); } |
|
|
|
/// <summary>Return a float4 vector constructed from a bool4 vector by componentwise conversion.</summary> |
|
/// <param name="v">bool4 to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(bool4 v) { return new float4(v); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a single int value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">int to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(int v) { return new float4(v); } |
|
|
|
/// <summary>Return a float4 vector constructed from a int4 vector by componentwise conversion.</summary> |
|
/// <param name="v">int4 to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(int4 v) { return new float4(v); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a single uint value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">uint to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(uint v) { return new float4(v); } |
|
|
|
/// <summary>Return a float4 vector constructed from a uint4 vector by componentwise conversion.</summary> |
|
/// <param name="v">uint4 to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(uint4 v) { return new float4(v); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a single half value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">half to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(half v) { return new float4(v); } |
|
|
|
/// <summary>Return a float4 vector constructed from a half4 vector by componentwise conversion.</summary> |
|
/// <param name="v">half4 to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(half4 v) { return new float4(v); } |
|
|
|
/// <summary>Returns a float4 vector constructed from a single double value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">double to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(double v) { return new float4(v); } |
|
|
|
/// <summary>Return a float4 vector constructed from a double4 vector by componentwise conversion.</summary> |
|
/// <param name="v">double4 to convert to float4</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 float4(double4 v) { return new float4(v); } |
|
|
|
/// <summary>Returns a uint hash code of a float4 vector.</summary> |
|
/// <param name="v">Vector value to hash.</param> |
|
/// <returns>uint hash of the argument.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint hash(float4 v) |
|
{ |
|
return csum(asuint(v) * uint4(0xE69626FFu, 0xBD010EEBu, 0x9CEDE1D1u, 0x43BE0B51u)) + 0xAF836EE1u; |
|
} |
|
|
|
/// <summary> |
|
/// Returns a uint4 vector hash code of a float4 vector. |
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash |
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step. |
|
/// </summary> |
|
/// <param name="v">Vector value to hash.</param> |
|
/// <returns>uint4 hash of the argument.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint4 hashwide(float4 v) |
|
{ |
|
return (asuint(v) * uint4(0xB130C137u, 0x54834775u, 0x7C022221u, 0xA2D00EDFu)) + 0xA8977779u; |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float4 vectors into a float value.</summary> |
|
/// <param name="left">float4 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">float4 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float.</param> |
|
/// <returns>float result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float shuffle(float4 left, float4 right, ShuffleComponent x) |
|
{ |
|
return select_shuffle_component(left, right, x); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float4 vectors into a float2 vector.</summary> |
|
/// <param name="left">float4 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">float4 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float2 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float2 y component.</param> |
|
/// <returns>float2 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float2 shuffle(float4 left, float4 right, ShuffleComponent x, ShuffleComponent y) |
|
{ |
|
return float2( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y)); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float4 vectors into a float3 vector.</summary> |
|
/// <param name="left">float4 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">float4 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float3 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float3 y component.</param> |
|
/// <param name="z">The ShuffleComponent to use when setting the resulting float3 z component.</param> |
|
/// <returns>float3 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 shuffle(float4 left, float4 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) |
|
{ |
|
return float3( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z)); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float4 vectors into a float4 vector.</summary> |
|
/// <param name="left">float4 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">float4 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float4 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float4 y component.</param> |
|
/// <param name="z">The ShuffleComponent to use when setting the resulting float4 z component.</param> |
|
/// <param name="w">The ShuffleComponent to use when setting the resulting float4 w component.</param> |
|
/// <returns>float4 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 shuffle(float4 left, float4 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) |
|
{ |
|
return float4( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z), |
|
select_shuffle_component(left, right, w)); |
|
} |
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
internal static float select_shuffle_component(float4 a, float4 b, ShuffleComponent component) |
|
{ |
|
switch(component) |
|
{ |
|
case ShuffleComponent.LeftX: |
|
return a.x; |
|
case ShuffleComponent.LeftY: |
|
return a.y; |
|
case ShuffleComponent.LeftZ: |
|
return a.z; |
|
case ShuffleComponent.LeftW: |
|
return a.w; |
|
case ShuffleComponent.RightX: |
|
return b.x; |
|
case ShuffleComponent.RightY: |
|
return b.y; |
|
case ShuffleComponent.RightZ: |
|
return b.z; |
|
case ShuffleComponent.RightW: |
|
return b.w; |
|
default: |
|
throw new System.ArgumentException("Invalid shuffle component: " + component); |
|
} |
|
} |
|
|
|
} |
|
}
|
|
|