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1878 lines
84 KiB
1878 lines
84 KiB
//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// This code was generated by a tool. |
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// |
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// Changes to this file may cause incorrect behavior and will be lost if |
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// the code is regenerated. |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Runtime.CompilerServices; |
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using System.Diagnostics; |
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using Unity.IL2CPP.CompilerServices; |
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#pragma warning disable 0660, 0661 |
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namespace Unity.Mathematics |
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{ |
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/// <summary>A 3 component vector of floats.</summary> |
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[DebuggerTypeProxy(typeof(float3.DebuggerProxy))] |
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[System.Serializable] |
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[Il2CppEagerStaticClassConstruction] |
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public partial struct float3 : System.IEquatable<float3>, IFormattable |
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{ |
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/// <summary>x component of the vector.</summary> |
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public float x; |
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/// <summary>y component of the vector.</summary> |
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public float y; |
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/// <summary>z component of the vector.</summary> |
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public float z; |
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/// <summary>float3 zero value.</summary> |
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public static readonly float3 zero; |
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/// <summary>Constructs a float3 vector from three float values.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="y">The constructed vector's y component will be set to this value.</param> |
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/// <param name="z">The constructed vector's z component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(float x, float y, float z) |
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{ |
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this.x = x; |
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this.y = y; |
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this.z = z; |
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} |
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/// <summary>Constructs a float3 vector from a float value and a float2 vector.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="yz">The constructed vector's yz components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(float x, float2 yz) |
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{ |
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this.x = x; |
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this.y = yz.x; |
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this.z = yz.y; |
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} |
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/// <summary>Constructs a float3 vector from a float2 vector and a float value.</summary> |
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/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
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/// <param name="z">The constructed vector's z component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(float2 xy, float z) |
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{ |
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this.x = xy.x; |
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this.y = xy.y; |
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this.z = z; |
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} |
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/// <summary>Constructs a float3 vector from a float3 vector.</summary> |
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/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(float3 xyz) |
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{ |
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this.x = xyz.x; |
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this.y = xyz.y; |
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this.z = xyz.z; |
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} |
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/// <summary>Constructs a float3 vector from a single float value by assigning it to every component.</summary> |
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/// <param name="v">float to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(float v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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} |
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/// <summary>Constructs a float3 vector from a single bool value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">bool to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(bool v) |
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{ |
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this.x = v ? 1.0f : 0.0f; |
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this.y = v ? 1.0f : 0.0f; |
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this.z = v ? 1.0f : 0.0f; |
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} |
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/// <summary>Constructs a float3 vector from a bool3 vector by componentwise conversion.</summary> |
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/// <param name="v">bool3 to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(bool3 v) |
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{ |
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this.x = v.x ? 1.0f : 0.0f; |
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this.y = v.y ? 1.0f : 0.0f; |
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this.z = v.z ? 1.0f : 0.0f; |
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} |
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/// <summary>Constructs a float3 vector from a single int value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">int to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(int v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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} |
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/// <summary>Constructs a float3 vector from a int3 vector by componentwise conversion.</summary> |
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/// <param name="v">int3 to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(int3 v) |
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{ |
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this.x = v.x; |
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this.y = v.y; |
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this.z = v.z; |
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} |
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/// <summary>Constructs a float3 vector from a single uint value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">uint to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(uint v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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} |
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/// <summary>Constructs a float3 vector from a uint3 vector by componentwise conversion.</summary> |
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/// <param name="v">uint3 to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(uint3 v) |
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{ |
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this.x = v.x; |
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this.y = v.y; |
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this.z = v.z; |
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} |
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/// <summary>Constructs a float3 vector from a single half value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">half to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(half v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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} |
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/// <summary>Constructs a float3 vector from a half3 vector by componentwise conversion.</summary> |
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/// <param name="v">half3 to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(half3 v) |
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{ |
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this.x = v.x; |
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this.y = v.y; |
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this.z = v.z; |
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} |
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/// <summary>Constructs a float3 vector from a single double value by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">double to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(double v) |
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{ |
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this.x = (float)v; |
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this.y = (float)v; |
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this.z = (float)v; |
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} |
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/// <summary>Constructs a float3 vector from a double3 vector by componentwise conversion.</summary> |
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/// <param name="v">double3 to convert to float3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public float3(double3 v) |
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{ |
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this.x = (float)v.x; |
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this.y = (float)v.y; |
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this.z = (float)v.z; |
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} |
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/// <summary>Implicitly converts a single float value to a float3 vector by assigning it to every component.</summary> |
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/// <param name="v">float to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float3(float v) { return new float3(v); } |
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/// <summary>Explicitly converts a single bool value to a float3 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">bool to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator float3(bool v) { return new float3(v); } |
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/// <summary>Explicitly converts a bool3 vector to a float3 vector by componentwise conversion.</summary> |
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/// <param name="v">bool3 to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator float3(bool3 v) { return new float3(v); } |
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/// <summary>Implicitly converts a single int value to a float3 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">int to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float3(int v) { return new float3(v); } |
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/// <summary>Implicitly converts a int3 vector to a float3 vector by componentwise conversion.</summary> |
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/// <param name="v">int3 to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float3(int3 v) { return new float3(v); } |
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/// <summary>Implicitly converts a single uint value to a float3 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">uint to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float3(uint v) { return new float3(v); } |
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/// <summary>Implicitly converts a uint3 vector to a float3 vector by componentwise conversion.</summary> |
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/// <param name="v">uint3 to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float3(uint3 v) { return new float3(v); } |
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/// <summary>Implicitly converts a single half value to a float3 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">half to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float3(half v) { return new float3(v); } |
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/// <summary>Implicitly converts a half3 vector to a float3 vector by componentwise conversion.</summary> |
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/// <param name="v">half3 to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator float3(half3 v) { return new float3(v); } |
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/// <summary>Explicitly converts a single double value to a float3 vector by converting it to float and assigning it to every component.</summary> |
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/// <param name="v">double to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator float3(double v) { return new float3(v); } |
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/// <summary>Explicitly converts a double3 vector to a float3 vector by componentwise conversion.</summary> |
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/// <param name="v">double3 to convert to float3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static explicit operator float3(double3 v) { return new float3(v); } |
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/// <summary>Returns the result of a componentwise multiplication operation on two float3 vectors.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise multiplication.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise multiplication.</param> |
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/// <returns>float3 result of the componentwise multiplication.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator * (float3 lhs, float3 rhs) { return new float3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); } |
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/// <summary>Returns the result of a componentwise multiplication operation on a float3 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise multiplication.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param> |
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/// <returns>float3 result of the componentwise multiplication.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator * (float3 lhs, float rhs) { return new float3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); } |
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/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise multiplication.</param> |
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/// <returns>float3 result of the componentwise multiplication.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator * (float lhs, float3 rhs) { return new float3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); } |
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/// <summary>Returns the result of a componentwise addition operation on two float3 vectors.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise addition.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise addition.</param> |
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/// <returns>float3 result of the componentwise addition.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator + (float3 lhs, float3 rhs) { return new float3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } |
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/// <summary>Returns the result of a componentwise addition operation on a float3 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise addition.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param> |
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/// <returns>float3 result of the componentwise addition.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator + (float3 lhs, float rhs) { return new float3 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs); } |
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/// <summary>Returns the result of a componentwise addition operation on a float value and a float3 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise addition.</param> |
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/// <returns>float3 result of the componentwise addition.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator + (float lhs, float3 rhs) { return new float3 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z); } |
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/// <summary>Returns the result of a componentwise subtraction operation on two float3 vectors.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise subtraction.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise subtraction.</param> |
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/// <returns>float3 result of the componentwise subtraction.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator - (float3 lhs, float3 rhs) { return new float3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } |
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/// <summary>Returns the result of a componentwise subtraction operation on a float3 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise subtraction.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param> |
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/// <returns>float3 result of the componentwise subtraction.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator - (float3 lhs, float rhs) { return new float3 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs); } |
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/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise subtraction.</param> |
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/// <returns>float3 result of the componentwise subtraction.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator - (float lhs, float3 rhs) { return new float3 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z); } |
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/// <summary>Returns the result of a componentwise division operation on two float3 vectors.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise division.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise division.</param> |
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/// <returns>float3 result of the componentwise division.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator / (float3 lhs, float3 rhs) { return new float3 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z); } |
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/// <summary>Returns the result of a componentwise division operation on a float3 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise division.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise division.</param> |
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/// <returns>float3 result of the componentwise division.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator / (float3 lhs, float rhs) { return new float3 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); } |
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/// <summary>Returns the result of a componentwise division operation on a float value and a float3 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise division.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise division.</param> |
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/// <returns>float3 result of the componentwise division.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator / (float lhs, float3 rhs) { return new float3 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z); } |
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/// <summary>Returns the result of a componentwise modulus operation on two float3 vectors.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise modulus.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise modulus.</param> |
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/// <returns>float3 result of the componentwise modulus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator % (float3 lhs, float3 rhs) { return new float3 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z); } |
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/// <summary>Returns the result of a componentwise modulus operation on a float3 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise modulus.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param> |
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/// <returns>float3 result of the componentwise modulus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator % (float3 lhs, float rhs) { return new float3 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs); } |
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/// <summary>Returns the result of a componentwise modulus operation on a float value and a float3 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise modulus.</param> |
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/// <returns>float3 result of the componentwise modulus.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator % (float lhs, float3 rhs) { return new float3 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z); } |
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/// <summary>Returns the result of a componentwise increment operation on a float3 vector.</summary> |
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/// <param name="val">Value to use when computing the componentwise increment.</param> |
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/// <returns>float3 result of the componentwise increment.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator ++ (float3 val) { return new float3 (++val.x, ++val.y, ++val.z); } |
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/// <summary>Returns the result of a componentwise decrement operation on a float3 vector.</summary> |
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/// <param name="val">Value to use when computing the componentwise decrement.</param> |
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/// <returns>float3 result of the componentwise decrement.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static float3 operator -- (float3 val) { return new float3 (--val.x, --val.y, --val.z); } |
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/// <summary>Returns the result of a componentwise less than operation on two float3 vectors.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise less than.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise less than.</param> |
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/// <returns>bool3 result of the componentwise less than.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator < (float3 lhs, float3 rhs) { return new bool3 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z); } |
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/// <summary>Returns the result of a componentwise less than operation on a float3 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise less than.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param> |
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/// <returns>bool3 result of the componentwise less than.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator < (float3 lhs, float rhs) { return new bool3 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs); } |
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/// <summary>Returns the result of a componentwise less than operation on a float value and a float3 vector.</summary> |
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/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise less than.</param> |
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/// <returns>bool3 result of the componentwise less than.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator < (float lhs, float3 rhs) { return new bool3 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z); } |
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/// <summary>Returns the result of a componentwise less or equal operation on two float3 vectors.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise less or equal.</param> |
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/// <param name="rhs">Right hand side float3 to use to compute componentwise less or equal.</param> |
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/// <returns>bool3 result of the componentwise less or equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator <= (float3 lhs, float3 rhs) { return new bool3 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z); } |
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/// <summary>Returns the result of a componentwise less or equal operation on a float3 vector and a float value.</summary> |
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/// <param name="lhs">Left hand side float3 to use to compute componentwise less or equal.</param> |
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/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param> |
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/// <returns>bool3 result of the componentwise less or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator <= (float3 lhs, float rhs) { return new bool3 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs); } |
|
|
|
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param> |
|
/// <param name="rhs">Right hand side float3 to use to compute componentwise less or equal.</param> |
|
/// <returns>bool3 result of the componentwise less or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator <= (float lhs, float3 rhs) { return new bool3 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z); } |
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|
/// <summary>Returns the result of a componentwise greater than operation on two float3 vectors.</summary> |
|
/// <param name="lhs">Left hand side float3 to use to compute componentwise greater than.</param> |
|
/// <param name="rhs">Right hand side float3 to use to compute componentwise greater than.</param> |
|
/// <returns>bool3 result of the componentwise greater than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator > (float3 lhs, float3 rhs) { return new bool3 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z); } |
|
|
|
/// <summary>Returns the result of a componentwise greater than operation on a float3 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float3 to use to compute componentwise greater than.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param> |
|
/// <returns>bool3 result of the componentwise greater than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator > (float3 lhs, float rhs) { return new bool3 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs); } |
|
|
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float3 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param> |
|
/// <param name="rhs">Right hand side float3 to use to compute componentwise greater than.</param> |
|
/// <returns>bool3 result of the componentwise greater than.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator > (float lhs, float3 rhs) { return new bool3 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z); } |
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|
|
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float3 vectors.</summary> |
|
/// <param name="lhs">Left hand side float3 to use to compute componentwise greater or equal.</param> |
|
/// <param name="rhs">Right hand side float3 to use to compute componentwise greater or equal.</param> |
|
/// <returns>bool3 result of the componentwise greater or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator >= (float3 lhs, float3 rhs) { return new bool3 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z); } |
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|
/// <summary>Returns the result of a componentwise greater or equal operation on a float3 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float3 to use to compute componentwise greater or equal.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param> |
|
/// <returns>bool3 result of the componentwise greater or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator >= (float3 lhs, float rhs) { return new bool3 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs); } |
|
|
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param> |
|
/// <param name="rhs">Right hand side float3 to use to compute componentwise greater or equal.</param> |
|
/// <returns>bool3 result of the componentwise greater or equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator >= (float lhs, float3 rhs) { return new bool3 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z); } |
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|
/// <summary>Returns the result of a componentwise unary minus operation on a float3 vector.</summary> |
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param> |
|
/// <returns>float3 result of the componentwise unary minus.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 operator - (float3 val) { return new float3 (-val.x, -val.y, -val.z); } |
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|
/// <summary>Returns the result of a componentwise unary plus operation on a float3 vector.</summary> |
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param> |
|
/// <returns>float3 result of the componentwise unary plus.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 operator + (float3 val) { return new float3 (+val.x, +val.y, +val.z); } |
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|
|
/// <summary>Returns the result of a componentwise equality operation on two float3 vectors.</summary> |
|
/// <param name="lhs">Left hand side float3 to use to compute componentwise equality.</param> |
|
/// <param name="rhs">Right hand side float3 to use to compute componentwise equality.</param> |
|
/// <returns>bool3 result of the componentwise equality.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator == (float3 lhs, float3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); } |
|
|
|
/// <summary>Returns the result of a componentwise equality operation on a float3 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float3 to use to compute componentwise equality.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param> |
|
/// <returns>bool3 result of the componentwise equality.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator == (float3 lhs, float rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); } |
|
|
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float3 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param> |
|
/// <param name="rhs">Right hand side float3 to use to compute componentwise equality.</param> |
|
/// <returns>bool3 result of the componentwise equality.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator == (float lhs, float3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); } |
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|
|
|
/// <summary>Returns the result of a componentwise not equal operation on two float3 vectors.</summary> |
|
/// <param name="lhs">Left hand side float3 to use to compute componentwise not equal.</param> |
|
/// <param name="rhs">Right hand side float3 to use to compute componentwise not equal.</param> |
|
/// <returns>bool3 result of the componentwise not equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator != (float3 lhs, float3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); } |
|
|
|
/// <summary>Returns the result of a componentwise not equal operation on a float3 vector and a float value.</summary> |
|
/// <param name="lhs">Left hand side float3 to use to compute componentwise not equal.</param> |
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param> |
|
/// <returns>bool3 result of the componentwise not equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator != (float3 lhs, float rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); } |
|
|
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float3 vector.</summary> |
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param> |
|
/// <param name="rhs">Right hand side float3 to use to compute componentwise not equal.</param> |
|
/// <returns>bool3 result of the componentwise not equal.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 operator != (float lhs, float3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); } |
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|
|
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|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, x, x); } |
|
} |
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|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 xzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(x, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 yzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(y, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float4 zzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float4(z, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 xzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 yzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float3 zzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float3(z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 xx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 xy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 xz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; } |
|
} |
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|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 yx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; } |
|
} |
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|
|
/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 yy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(y, y); } |
|
} |
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|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 yz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; } |
|
} |
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|
|
|
/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 zx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; } |
|
} |
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|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 zy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; } |
|
} |
|
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|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public float2 zz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new float2(z, z); } |
|
} |
|
|
|
|
|
|
|
/// <summary>Returns the float element at a specified index.</summary> |
|
unsafe public float this[int index] |
|
{ |
|
get |
|
{ |
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS |
|
if ((uint)index >= 3) |
|
throw new System.ArgumentException("index must be between[0...2]"); |
|
#endif |
|
fixed (float3* array = &this) { return ((float*)array)[index]; } |
|
} |
|
set |
|
{ |
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS |
|
if ((uint)index >= 3) |
|
throw new System.ArgumentException("index must be between[0...2]"); |
|
#endif |
|
fixed (float* array = &x) { array[index] = value; } |
|
} |
|
} |
|
|
|
/// <summary>Returns true if the float3 is equal to a given float3, false otherwise.</summary> |
|
/// <param name="rhs">Right hand side argument to compare equality with.</param> |
|
/// <returns>The result of the equality comparison.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public bool Equals(float3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; } |
|
|
|
/// <summary>Returns true if the float3 is equal to a given float3, false otherwise.</summary> |
|
/// <param name="o">Right hand side argument to compare equality with.</param> |
|
/// <returns>The result of the equality comparison.</returns> |
|
public override bool Equals(object o) { return o is float3 converted && Equals(converted); } |
|
|
|
|
|
/// <summary>Returns a hash code for the float3.</summary> |
|
/// <returns>The computed hash code.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public override int GetHashCode() { return (int)math.hash(this); } |
|
|
|
|
|
/// <summary>Returns a string representation of the float3.</summary> |
|
/// <returns>String representation of the value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public override string ToString() |
|
{ |
|
return string.Format("float3({0}f, {1}f, {2}f)", x, y, z); |
|
} |
|
|
|
/// <summary>Returns a string representation of the float3 using a specified format and culture-specific format information.</summary> |
|
/// <param name="format">Format string to use during string formatting.</param> |
|
/// <param name="formatProvider">Format provider to use during string formatting.</param> |
|
/// <returns>String representation of the value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public string ToString(string format, IFormatProvider formatProvider) |
|
{ |
|
return string.Format("float3({0}f, {1}f, {2}f)", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider)); |
|
} |
|
|
|
internal sealed class DebuggerProxy |
|
{ |
|
public float x; |
|
public float y; |
|
public float z; |
|
public DebuggerProxy(float3 v) |
|
{ |
|
x = v.x; |
|
y = v.y; |
|
z = v.z; |
|
} |
|
} |
|
|
|
} |
|
|
|
public static partial class math |
|
{ |
|
/// <summary>Returns a float3 vector constructed from three float values.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="y">The constructed vector's y component will be set to this value.</param> |
|
/// <param name="z">The constructed vector's z component will be set to this value.</param> |
|
/// <returns>float3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(float x, float y, float z) { return new float3(x, y, z); } |
|
|
|
/// <summary>Returns a float3 vector constructed from a float value and a float2 vector.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="yz">The constructed vector's yz components will be set to this value.</param> |
|
/// <returns>float3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(float x, float2 yz) { return new float3(x, yz); } |
|
|
|
/// <summary>Returns a float3 vector constructed from a float2 vector and a float value.</summary> |
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
|
/// <param name="z">The constructed vector's z component will be set to this value.</param> |
|
/// <returns>float3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(float2 xy, float z) { return new float3(xy, z); } |
|
|
|
/// <summary>Returns a float3 vector constructed from a float3 vector.</summary> |
|
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> |
|
/// <returns>float3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(float3 xyz) { return new float3(xyz); } |
|
|
|
/// <summary>Returns a float3 vector constructed from a single float value by assigning it to every component.</summary> |
|
/// <param name="v">float to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(float v) { return new float3(v); } |
|
|
|
/// <summary>Returns a float3 vector constructed from a single bool value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">bool to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(bool v) { return new float3(v); } |
|
|
|
/// <summary>Return a float3 vector constructed from a bool3 vector by componentwise conversion.</summary> |
|
/// <param name="v">bool3 to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(bool3 v) { return new float3(v); } |
|
|
|
/// <summary>Returns a float3 vector constructed from a single int value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">int to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(int v) { return new float3(v); } |
|
|
|
/// <summary>Return a float3 vector constructed from a int3 vector by componentwise conversion.</summary> |
|
/// <param name="v">int3 to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(int3 v) { return new float3(v); } |
|
|
|
/// <summary>Returns a float3 vector constructed from a single uint value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">uint to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(uint v) { return new float3(v); } |
|
|
|
/// <summary>Return a float3 vector constructed from a uint3 vector by componentwise conversion.</summary> |
|
/// <param name="v">uint3 to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(uint3 v) { return new float3(v); } |
|
|
|
/// <summary>Returns a float3 vector constructed from a single half value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">half to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(half v) { return new float3(v); } |
|
|
|
/// <summary>Return a float3 vector constructed from a half3 vector by componentwise conversion.</summary> |
|
/// <param name="v">half3 to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(half3 v) { return new float3(v); } |
|
|
|
/// <summary>Returns a float3 vector constructed from a single double value by converting it to float and assigning it to every component.</summary> |
|
/// <param name="v">double to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(double v) { return new float3(v); } |
|
|
|
/// <summary>Return a float3 vector constructed from a double3 vector by componentwise conversion.</summary> |
|
/// <param name="v">double3 to convert to float3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 float3(double3 v) { return new float3(v); } |
|
|
|
/// <summary>Returns a uint hash code of a float3 vector.</summary> |
|
/// <param name="v">Vector value to hash.</param> |
|
/// <returns>uint hash of the argument.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint hash(float3 v) |
|
{ |
|
return csum(asuint(v) * uint3(0x9B13B92Du, 0x4ABF0813u, 0x86068063u)) + 0xD75513F9u; |
|
} |
|
|
|
/// <summary> |
|
/// Returns a uint3 vector hash code of a float3 vector. |
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash |
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step. |
|
/// </summary> |
|
/// <param name="v">Vector value to hash.</param> |
|
/// <returns>uint3 hash of the argument.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 hashwide(float3 v) |
|
{ |
|
return (asuint(v) * uint3(0x5AB3E8CDu, 0x676E8407u, 0xB36DE767u)) + 0x6FCA387Du; |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float value.</summary> |
|
/// <param name="left">float3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">float3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float.</param> |
|
/// <returns>float result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float shuffle(float3 left, float3 right, ShuffleComponent x) |
|
{ |
|
return select_shuffle_component(left, right, x); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float2 vector.</summary> |
|
/// <param name="left">float3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">float3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float2 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float2 y component.</param> |
|
/// <returns>float2 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float2 shuffle(float3 left, float3 right, ShuffleComponent x, ShuffleComponent y) |
|
{ |
|
return float2( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y)); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float3 vector.</summary> |
|
/// <param name="left">float3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">float3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float3 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float3 y component.</param> |
|
/// <param name="z">The ShuffleComponent to use when setting the resulting float3 z component.</param> |
|
/// <returns>float3 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float3 shuffle(float3 left, float3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) |
|
{ |
|
return float3( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z)); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float4 vector.</summary> |
|
/// <param name="left">float3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">float3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float4 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float4 y component.</param> |
|
/// <param name="z">The ShuffleComponent to use when setting the resulting float4 z component.</param> |
|
/// <param name="w">The ShuffleComponent to use when setting the resulting float4 w component.</param> |
|
/// <returns>float4 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static float4 shuffle(float3 left, float3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) |
|
{ |
|
return float4( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z), |
|
select_shuffle_component(left, right, w)); |
|
} |
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
internal static float select_shuffle_component(float3 a, float3 b, ShuffleComponent component) |
|
{ |
|
switch(component) |
|
{ |
|
case ShuffleComponent.LeftX: |
|
return a.x; |
|
case ShuffleComponent.LeftY: |
|
return a.y; |
|
case ShuffleComponent.LeftZ: |
|
return a.z; |
|
case ShuffleComponent.RightX: |
|
return b.x; |
|
case ShuffleComponent.RightY: |
|
return b.y; |
|
case ShuffleComponent.RightZ: |
|
return b.z; |
|
default: |
|
throw new System.ArgumentException("Invalid shuffle component: " + component); |
|
} |
|
} |
|
|
|
} |
|
}
|
|
|