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1497 lines
60 KiB
1497 lines
60 KiB
//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// This code was generated by a tool. |
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// |
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// Changes to this file may cause incorrect behavior and will be lost if |
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// the code is regenerated. |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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using System.Diagnostics; |
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using Unity.IL2CPP.CompilerServices; |
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#pragma warning disable 0660, 0661 |
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namespace Unity.Mathematics |
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{ |
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/// <summary>A 3 component vector of bools.</summary> |
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[DebuggerTypeProxy(typeof(bool3.DebuggerProxy))] |
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[System.Serializable] |
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[Il2CppEagerStaticClassConstruction] |
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public partial struct bool3 : System.IEquatable<bool3> |
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{ |
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/// <summary>x component of the vector.</summary> |
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[MarshalAs(UnmanagedType.U1)] |
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public bool x; |
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/// <summary>y component of the vector.</summary> |
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[MarshalAs(UnmanagedType.U1)] |
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public bool y; |
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/// <summary>z component of the vector.</summary> |
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[MarshalAs(UnmanagedType.U1)] |
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public bool z; |
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/// <summary>Constructs a bool3 vector from three bool values.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="y">The constructed vector's y component will be set to this value.</param> |
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/// <param name="z">The constructed vector's z component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool3(bool x, bool y, bool z) |
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{ |
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this.x = x; |
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this.y = y; |
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this.z = z; |
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} |
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/// <summary>Constructs a bool3 vector from a bool value and a bool2 vector.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="yz">The constructed vector's yz components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool3(bool x, bool2 yz) |
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{ |
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this.x = x; |
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this.y = yz.x; |
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this.z = yz.y; |
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} |
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/// <summary>Constructs a bool3 vector from a bool2 vector and a bool value.</summary> |
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/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
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/// <param name="z">The constructed vector's z component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool3(bool2 xy, bool z) |
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{ |
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this.x = xy.x; |
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this.y = xy.y; |
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this.z = z; |
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} |
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/// <summary>Constructs a bool3 vector from a bool3 vector.</summary> |
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/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool3(bool3 xyz) |
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{ |
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this.x = xyz.x; |
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this.y = xyz.y; |
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this.z = xyz.z; |
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} |
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/// <summary>Constructs a bool3 vector from a single bool value by assigning it to every component.</summary> |
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/// <param name="v">bool to convert to bool3</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool3(bool v) |
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{ |
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this.x = v; |
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this.y = v; |
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this.z = v; |
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} |
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/// <summary>Implicitly converts a single bool value to a bool3 vector by assigning it to every component.</summary> |
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/// <param name="v">bool to convert to bool3</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator bool3(bool v) { return new bool3(v); } |
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/// <summary>Returns the result of a componentwise equality operation on two bool3 vectors.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise equality.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise equality.</param> |
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/// <returns>bool3 result of the componentwise equality.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator == (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); } |
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/// <summary>Returns the result of a componentwise equality operation on a bool3 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise equality.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param> |
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/// <returns>bool3 result of the componentwise equality.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator == (bool3 lhs, bool rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); } |
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/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool3 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise equality.</param> |
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/// <returns>bool3 result of the componentwise equality.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator == (bool lhs, bool3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); } |
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/// <summary>Returns the result of a componentwise not equal operation on two bool3 vectors.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise not equal.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise not equal.</param> |
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/// <returns>bool3 result of the componentwise not equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator != (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); } |
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/// <summary>Returns the result of a componentwise not equal operation on a bool3 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise not equal.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param> |
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/// <returns>bool3 result of the componentwise not equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator != (bool3 lhs, bool rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); } |
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/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool3 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise not equal.</param> |
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/// <returns>bool3 result of the componentwise not equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator != (bool lhs, bool3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); } |
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/// <summary>Returns the result of a componentwise not operation on a bool3 vector.</summary> |
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/// <param name="val">Value to use when computing the componentwise not.</param> |
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/// <returns>bool3 result of the componentwise not.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator ! (bool3 val) { return new bool3 (!val.x, !val.y, !val.z); } |
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/// <summary>Returns the result of a componentwise bitwise and operation on two bool3 vectors.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise and.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise and.</param> |
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/// <returns>bool3 result of the componentwise bitwise and.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator & (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x & rhs.x, lhs.y & rhs.y, lhs.z & rhs.z); } |
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/// <summary>Returns the result of a componentwise bitwise and operation on a bool3 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise and.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param> |
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/// <returns>bool3 result of the componentwise bitwise and.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator & (bool3 lhs, bool rhs) { return new bool3 (lhs.x & rhs, lhs.y & rhs, lhs.z & rhs); } |
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/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool3 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise and.</param> |
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/// <returns>bool3 result of the componentwise bitwise and.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator & (bool lhs, bool3 rhs) { return new bool3 (lhs & rhs.x, lhs & rhs.y, lhs & rhs.z); } |
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/// <summary>Returns the result of a componentwise bitwise or operation on two bool3 vectors.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise or.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise or.</param> |
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/// <returns>bool3 result of the componentwise bitwise or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator | (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x | rhs.x, lhs.y | rhs.y, lhs.z | rhs.z); } |
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/// <summary>Returns the result of a componentwise bitwise or operation on a bool3 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise or.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param> |
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/// <returns>bool3 result of the componentwise bitwise or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator | (bool3 lhs, bool rhs) { return new bool3 (lhs.x | rhs, lhs.y | rhs, lhs.z | rhs); } |
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/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool3 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise or.</param> |
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/// <returns>bool3 result of the componentwise bitwise or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator | (bool lhs, bool3 rhs) { return new bool3 (lhs | rhs.x, lhs | rhs.y, lhs | rhs.z); } |
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool3 vectors.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise exclusive or.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise exclusive or.</param> |
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/// <returns>bool3 result of the componentwise bitwise exclusive or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator ^ (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x ^ rhs.x, lhs.y ^ rhs.y, lhs.z ^ rhs.z); } |
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool3 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise exclusive or.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param> |
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/// <returns>bool3 result of the componentwise bitwise exclusive or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator ^ (bool3 lhs, bool rhs) { return new bool3 (lhs.x ^ rhs, lhs.y ^ rhs, lhs.z ^ rhs); } |
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param> |
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/// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise exclusive or.</param> |
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/// <returns>bool3 result of the componentwise bitwise exclusive or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 operator ^ (bool lhs, bool3 rhs) { return new bool3 (lhs ^ rhs.x, lhs ^ rhs.y, lhs ^ rhs.z); } |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxxy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, x, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxxz |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, x, z); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxyx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, y, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxyy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, y, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxyz |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, y, z); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxzx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, z, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxzy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, z, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxzz |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, z, z); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyxy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, x, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyxz |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, x, z); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyyx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, y, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyyy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, y, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyyz |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, y, z); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyzx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, z, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyzy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, z, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyzz |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, z, z); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xzxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, z, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xzxy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, z, x, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xzxz |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, z, x, z); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xzyx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, z, y, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xzyy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, z, y, y); } |
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} |
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|
|
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/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 xzyz |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(x, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 xzzx |
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{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, z, z, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 xzzy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, z, z, y); } |
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} |
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|
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/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 xzzz |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(x, z, z, z); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yxxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, x, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 yzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(y, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zxxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zxxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zxxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zxyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zxyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zxyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, x, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zxzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zxzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, x, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zxzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zyxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zyxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zyxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, y, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zyyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zyyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zyyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zyzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, y, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zyzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zyzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zzxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zzxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, z, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zzxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zzyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, z, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zzyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zzyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zzzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zzzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool4 zzzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool4(z, z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 xxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(x, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 xxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(x, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 xxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(x, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 xyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(x, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 xyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(x, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 xyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(x, y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 xzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(x, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 xzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(x, z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 xzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(x, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 yxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(y, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 yxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(y, x, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 yxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(y, x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; z = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 yyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(y, y, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 yyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(y, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 yyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(y, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 yzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(y, z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 yzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(y, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 yzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(y, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 zxx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(z, x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 zxy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(z, x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; y = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 zxz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(z, x, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 zyx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(z, y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; x = value.z; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 zyy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(z, y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 zyz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(z, y, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 zzx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(z, z, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 zzy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(z, z, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool3 zzz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool3(z, z, z); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool2 xx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool2(x, x); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool2 xy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool2(x, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; y = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool2 xz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool2(x, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { x = value.x; z = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool2 yx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool2(y, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; x = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool2 yy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool2(y, y); } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool2 yz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool2(y, z); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { y = value.x; z = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool2 zx |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool2(z, x); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; x = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool2 zy |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool2(z, y); } |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
set { z = value.x; y = value.y; } |
|
} |
|
|
|
|
|
/// <summary>Swizzles the vector.</summary> |
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
|
public bool2 zz |
|
{ |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
get { return new bool2(z, z); } |
|
} |
|
|
|
|
|
|
|
/// <summary>Returns the bool element at a specified index.</summary> |
|
unsafe public bool this[int index] |
|
{ |
|
get |
|
{ |
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS |
|
if ((uint)index >= 3) |
|
throw new System.ArgumentException("index must be between[0...2]"); |
|
#endif |
|
fixed (bool3* array = &this) { return ((bool*)array)[index]; } |
|
} |
|
set |
|
{ |
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS |
|
if ((uint)index >= 3) |
|
throw new System.ArgumentException("index must be between[0...2]"); |
|
#endif |
|
fixed (bool* array = &x) { array[index] = value; } |
|
} |
|
} |
|
|
|
/// <summary>Returns true if the bool3 is equal to a given bool3, false otherwise.</summary> |
|
/// <param name="rhs">Right hand side argument to compare equality with.</param> |
|
/// <returns>The result of the equality comparison.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public bool Equals(bool3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; } |
|
|
|
/// <summary>Returns true if the bool3 is equal to a given bool3, false otherwise.</summary> |
|
/// <param name="o">Right hand side argument to compare equality with.</param> |
|
/// <returns>The result of the equality comparison.</returns> |
|
public override bool Equals(object o) { return o is bool3 converted && Equals(converted); } |
|
|
|
|
|
/// <summary>Returns a hash code for the bool3.</summary> |
|
/// <returns>The computed hash code.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public override int GetHashCode() { return (int)math.hash(this); } |
|
|
|
|
|
/// <summary>Returns a string representation of the bool3.</summary> |
|
/// <returns>String representation of the value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public override string ToString() |
|
{ |
|
return string.Format("bool3({0}, {1}, {2})", x, y, z); |
|
} |
|
|
|
internal sealed class DebuggerProxy |
|
{ |
|
public bool x; |
|
public bool y; |
|
public bool z; |
|
public DebuggerProxy(bool3 v) |
|
{ |
|
x = v.x; |
|
y = v.y; |
|
z = v.z; |
|
} |
|
} |
|
|
|
} |
|
|
|
public static partial class math |
|
{ |
|
/// <summary>Returns a bool3 vector constructed from three bool values.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="y">The constructed vector's y component will be set to this value.</param> |
|
/// <param name="z">The constructed vector's z component will be set to this value.</param> |
|
/// <returns>bool3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 bool3(bool x, bool y, bool z) { return new bool3(x, y, z); } |
|
|
|
/// <summary>Returns a bool3 vector constructed from a bool value and a bool2 vector.</summary> |
|
/// <param name="x">The constructed vector's x component will be set to this value.</param> |
|
/// <param name="yz">The constructed vector's yz components will be set to this value.</param> |
|
/// <returns>bool3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 bool3(bool x, bool2 yz) { return new bool3(x, yz); } |
|
|
|
/// <summary>Returns a bool3 vector constructed from a bool2 vector and a bool value.</summary> |
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
|
/// <param name="z">The constructed vector's z component will be set to this value.</param> |
|
/// <returns>bool3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 bool3(bool2 xy, bool z) { return new bool3(xy, z); } |
|
|
|
/// <summary>Returns a bool3 vector constructed from a bool3 vector.</summary> |
|
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> |
|
/// <returns>bool3 constructed from arguments.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 bool3(bool3 xyz) { return new bool3(xyz); } |
|
|
|
/// <summary>Returns a bool3 vector constructed from a single bool value by assigning it to every component.</summary> |
|
/// <param name="v">bool to convert to bool3</param> |
|
/// <returns>Converted value.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 bool3(bool v) { return new bool3(v); } |
|
|
|
/// <summary>Returns a uint hash code of a bool3 vector.</summary> |
|
/// <param name="v">Vector value to hash.</param> |
|
/// <returns>uint hash of the argument.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint hash(bool3 v) |
|
{ |
|
return csum(select(uint3(0xA1E92D39u, 0x4583C801u, 0x9536A0F5u), uint3(0xAF816615u, 0x9AF8D62Du, 0xE3600729u), v)); |
|
} |
|
|
|
/// <summary> |
|
/// Returns a uint3 vector hash code of a bool3 vector. |
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash |
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step. |
|
/// </summary> |
|
/// <param name="v">Vector value to hash.</param> |
|
/// <returns>uint3 hash of the argument.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static uint3 hashwide(bool3 v) |
|
{ |
|
return (select(uint3(0x5F17300Du, 0x670D6809u, 0x7AF32C49u), uint3(0xAE131389u, 0x5D1B165Bu, 0x87096CD7u), v)); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool value.</summary> |
|
/// <param name="left">bool3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">bool3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool.</param> |
|
/// <returns>bool result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool shuffle(bool3 left, bool3 right, ShuffleComponent x) |
|
{ |
|
return select_shuffle_component(left, right, x); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool2 vector.</summary> |
|
/// <param name="left">bool3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">bool3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool2 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool2 y component.</param> |
|
/// <returns>bool2 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool2 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y) |
|
{ |
|
return bool2( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y)); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool3 vector.</summary> |
|
/// <param name="left">bool3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">bool3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool3 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool3 y component.</param> |
|
/// <param name="z">The ShuffleComponent to use when setting the resulting bool3 z component.</param> |
|
/// <returns>bool3 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool3 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) |
|
{ |
|
return bool3( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z)); |
|
} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool4 vector.</summary> |
|
/// <param name="left">bool3 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">bool3 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool4 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool4 y component.</param> |
|
/// <param name="z">The ShuffleComponent to use when setting the resulting bool4 z component.</param> |
|
/// <param name="w">The ShuffleComponent to use when setting the resulting bool4 w component.</param> |
|
/// <returns>bool4 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) |
|
{ |
|
return bool4( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z), |
|
select_shuffle_component(left, right, w)); |
|
} |
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
internal static bool select_shuffle_component(bool3 a, bool3 b, ShuffleComponent component) |
|
{ |
|
switch(component) |
|
{ |
|
case ShuffleComponent.LeftX: |
|
return a.x; |
|
case ShuffleComponent.LeftY: |
|
return a.y; |
|
case ShuffleComponent.LeftZ: |
|
return a.z; |
|
case ShuffleComponent.RightX: |
|
return b.x; |
|
case ShuffleComponent.RightY: |
|
return b.y; |
|
case ShuffleComponent.RightZ: |
|
return b.z; |
|
default: |
|
throw new System.ArgumentException("Invalid shuffle component: " + component); |
|
} |
|
} |
|
|
|
} |
|
}
|
|
|