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626 lines
29 KiB
626 lines
29 KiB
//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// This code was generated by a tool. |
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// |
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// Changes to this file may cause incorrect behavior and will be lost if |
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// the code is regenerated. |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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using System; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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using System.Diagnostics; |
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using Unity.IL2CPP.CompilerServices; |
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#pragma warning disable 0660, 0661 |
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namespace Unity.Mathematics |
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{ |
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/// <summary>A 2 component vector of bools.</summary> |
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[DebuggerTypeProxy(typeof(bool2.DebuggerProxy))] |
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[System.Serializable] |
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[Il2CppEagerStaticClassConstruction] |
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public partial struct bool2 : System.IEquatable<bool2> |
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{ |
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/// <summary>x component of the vector.</summary> |
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[MarshalAs(UnmanagedType.U1)] |
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public bool x; |
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/// <summary>y component of the vector.</summary> |
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[MarshalAs(UnmanagedType.U1)] |
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public bool y; |
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/// <summary>Constructs a bool2 vector from two bool values.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="y">The constructed vector's y component will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool2(bool x, bool y) |
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{ |
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this.x = x; |
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this.y = y; |
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} |
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/// <summary>Constructs a bool2 vector from a bool2 vector.</summary> |
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/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool2(bool2 xy) |
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{ |
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this.x = xy.x; |
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this.y = xy.y; |
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} |
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/// <summary>Constructs a bool2 vector from a single bool value by assigning it to every component.</summary> |
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/// <param name="v">bool to convert to bool2</param> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool2(bool v) |
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{ |
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this.x = v; |
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this.y = v; |
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} |
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/// <summary>Implicitly converts a single bool value to a bool2 vector by assigning it to every component.</summary> |
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/// <param name="v">bool to convert to bool2</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static implicit operator bool2(bool v) { return new bool2(v); } |
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/// <summary>Returns the result of a componentwise equality operation on two bool2 vectors.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise equality.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise equality.</param> |
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/// <returns>bool2 result of the componentwise equality.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator == (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); } |
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/// <summary>Returns the result of a componentwise equality operation on a bool2 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise equality.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param> |
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/// <returns>bool2 result of the componentwise equality.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator == (bool2 lhs, bool rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); } |
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/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise equality.</param> |
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/// <returns>bool2 result of the componentwise equality.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator == (bool lhs, bool2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); } |
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/// <summary>Returns the result of a componentwise not equal operation on two bool2 vectors.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise not equal.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise not equal.</param> |
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/// <returns>bool2 result of the componentwise not equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator != (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); } |
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/// <summary>Returns the result of a componentwise not equal operation on a bool2 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise not equal.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param> |
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/// <returns>bool2 result of the componentwise not equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator != (bool2 lhs, bool rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); } |
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/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise not equal.</param> |
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/// <returns>bool2 result of the componentwise not equal.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator != (bool lhs, bool2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); } |
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/// <summary>Returns the result of a componentwise not operation on a bool2 vector.</summary> |
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/// <param name="val">Value to use when computing the componentwise not.</param> |
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/// <returns>bool2 result of the componentwise not.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator ! (bool2 val) { return new bool2 (!val.x, !val.y); } |
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/// <summary>Returns the result of a componentwise bitwise and operation on two bool2 vectors.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise and.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise and.</param> |
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/// <returns>bool2 result of the componentwise bitwise and.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator & (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x & rhs.x, lhs.y & rhs.y); } |
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/// <summary>Returns the result of a componentwise bitwise and operation on a bool2 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise and.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param> |
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/// <returns>bool2 result of the componentwise bitwise and.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator & (bool2 lhs, bool rhs) { return new bool2 (lhs.x & rhs, lhs.y & rhs); } |
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/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise and.</param> |
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/// <returns>bool2 result of the componentwise bitwise and.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator & (bool lhs, bool2 rhs) { return new bool2 (lhs & rhs.x, lhs & rhs.y); } |
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/// <summary>Returns the result of a componentwise bitwise or operation on two bool2 vectors.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise or.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise or.</param> |
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/// <returns>bool2 result of the componentwise bitwise or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator | (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x | rhs.x, lhs.y | rhs.y); } |
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/// <summary>Returns the result of a componentwise bitwise or operation on a bool2 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise or.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param> |
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/// <returns>bool2 result of the componentwise bitwise or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator | (bool2 lhs, bool rhs) { return new bool2 (lhs.x | rhs, lhs.y | rhs); } |
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/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise or.</param> |
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/// <returns>bool2 result of the componentwise bitwise or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator | (bool lhs, bool2 rhs) { return new bool2 (lhs | rhs.x, lhs | rhs.y); } |
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2 vectors.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise exclusive or.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise exclusive or.</param> |
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/// <returns>bool2 result of the componentwise bitwise exclusive or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator ^ (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x ^ rhs.x, lhs.y ^ rhs.y); } |
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2 vector and a bool value.</summary> |
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/// <param name="lhs">Left hand side bool2 to use to compute componentwise bitwise exclusive or.</param> |
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/// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param> |
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/// <returns>bool2 result of the componentwise bitwise exclusive or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator ^ (bool2 lhs, bool rhs) { return new bool2 (lhs.x ^ rhs, lhs.y ^ rhs); } |
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2 vector.</summary> |
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/// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param> |
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/// <param name="rhs">Right hand side bool2 to use to compute componentwise bitwise exclusive or.</param> |
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/// <returns>bool2 result of the componentwise bitwise exclusive or.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 operator ^ (bool lhs, bool2 rhs) { return new bool2 (lhs ^ rhs.x, lhs ^ rhs.y); } |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxxy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, x, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxyx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, y, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xxyy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, x, y, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyxy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, x, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyyx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, y, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 xyyy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(x, y, y, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 yxxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(y, x, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 yxxy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(y, x, x, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 yxyx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(y, x, y, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 yxyy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(y, x, y, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 yyxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(y, y, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 yyxy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(y, y, x, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 yyyx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(y, y, y, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool4 yyyy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool4(y, y, y, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool3 xxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool3(x, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool3 xxy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool3(x, x, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool3 xyx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool3(x, y, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool3 xyy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool3(x, y, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool3 yxx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool3(y, x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool3 yxy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool3(y, x, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool3 yyx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool3(y, y, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool3 yyy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool3(y, y, y); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool2 xx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool2(x, x); } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool2 xy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool2(x, y); } |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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set { x = value.x; y = value.y; } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool2 yx |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool2(y, x); } |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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set { y = value.x; x = value.y; } |
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} |
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/// <summary>Swizzles the vector.</summary> |
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] |
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public bool2 yy |
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{ |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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get { return new bool2(y, y); } |
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} |
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/// <summary>Returns the bool element at a specified index.</summary> |
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unsafe public bool this[int index] |
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{ |
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get |
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{ |
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#if ENABLE_UNITY_COLLECTIONS_CHECKS |
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if ((uint)index >= 2) |
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throw new System.ArgumentException("index must be between[0...1]"); |
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#endif |
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fixed (bool2* array = &this) { return ((bool*)array)[index]; } |
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} |
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set |
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{ |
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#if ENABLE_UNITY_COLLECTIONS_CHECKS |
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if ((uint)index >= 2) |
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throw new System.ArgumentException("index must be between[0...1]"); |
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#endif |
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fixed (bool* array = &x) { array[index] = value; } |
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} |
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} |
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/// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary> |
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/// <param name="rhs">Right hand side argument to compare equality with.</param> |
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/// <returns>The result of the equality comparison.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public bool Equals(bool2 rhs) { return x == rhs.x && y == rhs.y; } |
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/// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary> |
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/// <param name="o">Right hand side argument to compare equality with.</param> |
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/// <returns>The result of the equality comparison.</returns> |
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public override bool Equals(object o) { return o is bool2 converted && Equals(converted); } |
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/// <summary>Returns a hash code for the bool2.</summary> |
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/// <returns>The computed hash code.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public override int GetHashCode() { return (int)math.hash(this); } |
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/// <summary>Returns a string representation of the bool2.</summary> |
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/// <returns>String representation of the value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public override string ToString() |
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{ |
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return string.Format("bool2({0}, {1})", x, y); |
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} |
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|
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internal sealed class DebuggerProxy |
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{ |
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public bool x; |
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public bool y; |
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public DebuggerProxy(bool2 v) |
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{ |
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x = v.x; |
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y = v.y; |
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} |
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} |
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|
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} |
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|
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public static partial class math |
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{ |
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/// <summary>Returns a bool2 vector constructed from two bool values.</summary> |
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/// <param name="x">The constructed vector's x component will be set to this value.</param> |
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/// <param name="y">The constructed vector's y component will be set to this value.</param> |
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/// <returns>bool2 constructed from arguments.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 bool2(bool x, bool y) { return new bool2(x, y); } |
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|
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/// <summary>Returns a bool2 vector constructed from a bool2 vector.</summary> |
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/// <param name="xy">The constructed vector's xy components will be set to this value.</param> |
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/// <returns>bool2 constructed from arguments.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 bool2(bool2 xy) { return new bool2(xy); } |
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|
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/// <summary>Returns a bool2 vector constructed from a single bool value by assigning it to every component.</summary> |
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/// <param name="v">bool to convert to bool2</param> |
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/// <returns>Converted value.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 bool2(bool v) { return new bool2(v); } |
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|
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/// <summary>Returns a uint hash code of a bool2 vector.</summary> |
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/// <param name="v">Vector value to hash.</param> |
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/// <returns>uint hash of the argument.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint hash(bool2 v) |
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{ |
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return csum(select(uint2(0x90A285BBu, 0x5D19E1D5u), uint2(0xFAAF07DDu, 0x625C45BDu), v)); |
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} |
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|
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/// <summary> |
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/// Returns a uint2 vector hash code of a bool2 vector. |
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/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash |
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/// that are only reduced to a narrow uint hash at the very end instead of at every step. |
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/// </summary> |
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/// <param name="v">Vector value to hash.</param> |
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/// <returns>uint2 hash of the argument.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static uint2 hashwide(bool2 v) |
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{ |
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return (select(uint2(0xC9F27FCBu, 0x6D2523B1u), uint2(0x6E2BF6A9u, 0xCC74B3B7u), v)); |
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} |
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|
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/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool value.</summary> |
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/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param> |
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/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param> |
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/// <param name="x">The ShuffleComponent to use when setting the resulting bool.</param> |
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/// <returns>bool result of the shuffle operation.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool shuffle(bool2 left, bool2 right, ShuffleComponent x) |
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{ |
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return select_shuffle_component(left, right, x); |
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} |
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|
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/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool2 vector.</summary> |
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/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param> |
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/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param> |
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/// <param name="x">The ShuffleComponent to use when setting the resulting bool2 x component.</param> |
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/// <param name="y">The ShuffleComponent to use when setting the resulting bool2 y component.</param> |
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/// <returns>bool2 result of the shuffle operation.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool2 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y) |
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{ |
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return bool2( |
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select_shuffle_component(left, right, x), |
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select_shuffle_component(left, right, y)); |
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} |
|
|
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/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool3 vector.</summary> |
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/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param> |
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/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param> |
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/// <param name="x">The ShuffleComponent to use when setting the resulting bool3 x component.</param> |
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/// <param name="y">The ShuffleComponent to use when setting the resulting bool3 y component.</param> |
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/// <param name="z">The ShuffleComponent to use when setting the resulting bool3 z component.</param> |
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/// <returns>bool3 result of the shuffle operation.</returns> |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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public static bool3 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) |
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{ |
|
return bool3( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z)); |
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} |
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool4 vector.</summary> |
|
/// <param name="left">bool2 to use as the left argument of the shuffle operation.</param> |
|
/// <param name="right">bool2 to use as the right argument of the shuffle operation.</param> |
|
/// <param name="x">The ShuffleComponent to use when setting the resulting bool4 x component.</param> |
|
/// <param name="y">The ShuffleComponent to use when setting the resulting bool4 y component.</param> |
|
/// <param name="z">The ShuffleComponent to use when setting the resulting bool4 z component.</param> |
|
/// <param name="w">The ShuffleComponent to use when setting the resulting bool4 w component.</param> |
|
/// <returns>bool4 result of the shuffle operation.</returns> |
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
public static bool4 shuffle(bool2 left, bool2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) |
|
{ |
|
return bool4( |
|
select_shuffle_component(left, right, x), |
|
select_shuffle_component(left, right, y), |
|
select_shuffle_component(left, right, z), |
|
select_shuffle_component(left, right, w)); |
|
} |
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
internal static bool select_shuffle_component(bool2 a, bool2 b, ShuffleComponent component) |
|
{ |
|
switch(component) |
|
{ |
|
case ShuffleComponent.LeftX: |
|
return a.x; |
|
case ShuffleComponent.LeftY: |
|
return a.y; |
|
case ShuffleComponent.RightX: |
|
return b.x; |
|
case ShuffleComponent.RightY: |
|
return b.y; |
|
default: |
|
throw new System.ArgumentException("Invalid shuffle component: " + component); |
|
} |
|
} |
|
|
|
} |
|
}
|
|
|