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using UnityEngine; |
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namespace Unity.PlasticSCM.Editor.UI |
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{ |
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internal static class ScreenResolution |
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{ |
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internal static string Get() |
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{ |
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return string.Format("{0}x{1}", |
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Screen.currentResolution.width, |
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Screen.currentResolution.height); |
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} |
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} |
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} |