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using System; |
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using UnityEngine; |
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namespace Unity.PlasticSCM.Editor.UI |
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{ |
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internal class GuiEnabled : IDisposable |
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{ |
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internal GuiEnabled(bool enabled) |
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{ |
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mEnabled = GUI.enabled; |
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GUI.enabled = enabled && mEnabled; |
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} |
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void IDisposable.Dispose() |
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{ |
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GUI.enabled = mEnabled; |
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} |
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bool mEnabled; |
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} |
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}
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