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using UnityEngine; |
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namespace Unity.PlasticSCM.Editor.UI |
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{ |
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internal static class GUISpace |
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{ |
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internal static void ForToolbar() |
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{ |
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#if UNITY_2019_1_OR_NEWER |
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GUILayout.Space(5); |
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#endif |
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} |
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} |
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}
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