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using UnityEditor; |
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using Unity.PlasticSCM.Editor.UI; |
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namespace Unity.PlasticSCM.Editor |
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{ |
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internal class ProjectWindow |
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{ |
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internal static void Repaint() |
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{ |
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EditorWindow projectWindow = FindEditorWindow.ProjectWindow(); |
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if (projectWindow == null) |
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return; |
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projectWindow.Repaint(); |
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} |
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} |
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}
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