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using UnityEditor; |
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namespace Unity.PlasticSCM.Editor |
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{ |
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internal class ParentWindow |
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{ |
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internal static EditorWindow Get() |
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{ |
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if (EditorWindow.HasOpenInstances<PlasticWindow>()) |
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return EditorWindow.GetWindow<PlasticWindow>(false, null, false); |
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return EditorWindow.focusedWindow; |
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} |
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} |
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}
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