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44 lines
863 B

using Burst.Compiler.IL.Tests.Helpers;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
internal partial class VectorsStatics
{
[TestCompiler]
public static float Float4Zero()
{
return (float4.zero).x;
}
[TestCompiler]
public static float Float3Zero()
{
return (float3.zero).x;
}
[TestCompiler]
public static float Float2Zero()
{
return (float2.zero).x;
}
[TestCompiler]
public static int Int4Zero()
{
return (int4.zero).x;
}
[TestCompiler]
public static int Int3Zero()
{
return (int3.zero).x;
}
[TestCompiler]
public static int Int2Zero()
{
return (int2.zero).x;
}
}
}